GemCrafter (5e Class)

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A gemcrafter is a very unique kind of wizard that doesn't use the weave like most spellcasters do as they harness a branch of it called mana to craft gems to place into various structures in order to make them pulse with energy

GemCrafting[edit]

Long ago in a distant land, there once were wizards who tapped into a strange kind of magic called mana. These wizards used this mana to create gems that could allow one to defend a location from far away, cast spells with unique effects, and even manipulate time relatively early compared to the more well known wizards. They thrived in a place called the 'Spiritforge' where they could defend locations from miles away, and practice their magic in safety, but they grew too ambitious. They harnessed the power of Demons, and needed to summon more to keep up with the supply demand. Eventually, they summoned a particularly nasty demon called "The Forgotten" who was unstoppable. Try as they might, she eventually used their own powers against them. Old gems of eternity that were used to contain her were the weapons she utilized to break the protective barrier, and wipe them out. Some say that a few managed to escape the forgotten and seal her away, only to perish to time. But with the excitement of adventure in distant lands, it was only a matter of time before the secrets were revealed, and ancient tomes were uncovered. Will you build an unstoppable force to be reckoned with? Or will you fall to the same forces the wizards before you fell to?

Creating a Gemcrafter[edit]

Think about where you learned this long lost art, and how you started down this dangerous route. Who (if anyone) gave you these tomes? Are you careful with every little script you read? Or do you cast each spell first and ask questions later?

Quick Build

You can make a GemCrafter quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the Haunted One background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Gemcrafter you gain the following class features.

Hit Points

Hit Dice: 1d6 per Gemcrafter level
Hit Points at 1st Level: 1d6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Gemcrafter level after 1st

Proficiencies

Armor:
Weapons: Daggers, Darts, Slings, Quarterstaffs, Light crossbows
Tools: Jeweler's Tools
Saving Throws: Inteligence, Constitution
Skills: Choose two from Arcana, History, Investigation, Nature, Perception, Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Jeweler's Tools
  • 50 gp of a single color gem
  • (a) a dagger or (b) a sling with 20 bullets
  • (a) an explorer's pack or (b) a scholar's pack
  • If you are using starting wealth, you have 2d4 x 10 gp in funds.

Table: The Gemcrafter

Level Proficiency
Bonus
Features Mana
1st +2 GemCrafting, Buildings 1
2nd +2 Gem Bombs 2
3rd +2 GemCrafting Specialty 3
4th +2 Ability Score Improvement, Ability Score Improvement 4
5th +3 Freeze, Mana Barrier 5
6th +3 Gemcrafting Specialty Feature 6
7th +3 Bolt 7
8th +3 Ability Score Improvement, Ability Score Improvement 8
9th +4 Gem of Worlds, Scrying Pedastal 9
10th +4 Arcane Craft 10
11th +4 Barrage 11
12th +4 Ability Score Improvement, Ability Score Improvement 12
13th +5 Curse 13
14th +5 Gemcrafting Specialty Feature 14
15th +5 Time Shift 15
16th +5 Ability Score Improvement, Ability Score Improvement 16
17th +6 Mana Blast 17
18th +6 Mana Capacity 36
19th +6 Ability Score Improvement, Ability Score Improvement 38
20th +6 Gem of Eternity 40

GemCrafting[edit]

Mana

At 1st level, you gain a new resource called Mana to power all of your abilities. The amount you start each combat with is detailed in the Mana column of the GemCrafter table, and you regain 1 mana each round, up to a maximum equal to the amount you start each combat with.

Crafting Gems

At any time during your turn (No Action Required), you may expend Mana to craft and upgrade any gem you control. When you craft a gem, you select the color from a color of gemstone you have on you. It takes 1 Mana to craft a gem, and 1 + U Mana to upgrade (U = Upgrades already on the gem).

Gems

Each gem has stats, and each color has a different effect. These stats dictate certain elements of how each attack works. They also have a base AC equal to 10 + your INT modifier, and are destroyed in a single hit. If a gem is attacked, you may expend 1 mana to prevent it from being destroyed. If either you or your gems are more than 100 ft. away from you, you must reduce the maximum amount of mana you can have at a time by an amount equal to the amount it would cost to upgrade each gem that is out of range. Otherwise the gem is destroyed (cannot be saved by spending mana). If you die, your gems disappear after 1 hour, or when your corpse is taken out of range.

Attack = ATK = 4 Fire Rate = RT = 1 Range = RG = 5 ft.

When you upgrade a gem, increase one of the aforementioned stats by a certain amount (+2 ATK, +1 RT, or +5 RG; You can go in increments of 1 to represent each value, but other effects will reference the raw values). Gems cannot attack unless they are in a specially designed building.

Each color of gem has a different effect: Red: Provides Temp HP instead of dealing damage, Orange: restores 1 mana if the targets AC is less than or equal to your INT score stopping at the maximum as normal (see Mana in the GemCrafter Table), Yellow: gives the next attack on each target a 1d4 (or RG/5 in traps) damage roll bonus, Green: deals 4 (RG/5 in traps) poison damage at the start of that creatures next turn ignoring AC (does not stack), Blue: reduces the targets speed by ATK, Violet/Purple: gives the next attack on each target a 1d4 (or RG/5 in traps) attack roll bonus.

Buildings[edit]

At 1st level, you learn how to shape terrain into structures. (Counts as a spell) As an action you can spend 1 mana to turn a 5 ft. square of terrain adjacent to you into a tower or a trap. You may place a gem in a building you are adjacent to as a bonus action, or remove them the same way. Gems that you place into a building cannot fire until they socket. Gems finish socketing and can fire at the start of your next turn.

Once socketed into a tower, you can command a gem on your turn (no action required) to attack a number of times equal to RT at a target within range (RG). enemies that are targeted by a attack are automatically hit, and take force damage equal to (ATK - Targets AC) Minimum of 1 damage.

Once socketed into a trap, any creature (other than allies) that enters the same space as a trap is attacked a number of times equal to RT. Damage dealt by traps is equal to ATK/4 (Round down to the nearest whole number) which bypasses armor.

Gem Bombs[edit]

Starting at 2nd Level, you may spend a bonus action to Prime a gem, turning it into a gem bomb. A gem bomb can be thrown up to 60 ft. as an action, or left to detonate at the start of your next turn.

Upon detonation, a Gem Bomb has the following effects: each creature in a radius equal to RG must make a Dex save equal to 8 + your Intelligence Bonus + your Proficiency Bonus, taking damage equal to ATKd4 and triggering the color's effects on a failed one, or taking no damage and not triggering the effects on a successful one.

Gemcrafting Specialty[edit]

When you reach 3rd level, you choose a specialty, honing your ability as a certain type of GemCrafter: Builder, Bomber, or Crafter. Each of these choices is detailed at the bottom of the class description.

Your choice grants you features at 3rd level and again at 6th and 14th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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Builder[edit]

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Bomber[edit]

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Crafter[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

In order to multiclass into the GemCrafter class, you must have a tome or teacher. This is not even known to most people.

Prerequisites. To qualify for multiclassing into the GemCrafter class, you must meet these prerequisites: 13 INT

Proficiencies. When you multiclass into the GemCrafter class, you gain the following proficiencies: Jeweler's Tools

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