Gallifreyan, Variant (5e Race)

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Gallifreyan (5e Race)[edit]

tumblr_onaf0s6YoP1s65d9go1_r1_1280.png
Translation: Gallifreyan
by custom Circular Gallifreyan naming language, Guide

Oldman Barnabas, the human druid, was trying to calmly talk with the rampaging Owlbear when he was mauled to death. The towns folk drove it off and when they gathered to collect Barnabas's body there was a flash of light and his body was replaced with that of a female teenage blue dragonborn. Her first words were, "But I wanted to be something scary this time."

The Gran Duchess, elfin royalty, grabbed her throat as she choked on what must have been a poisoned goblet. She quickly stopped breathing and passed. The servants and guards gathered to her side there was a flash of light and all of the onlookers were pushed back as the body of The Gran Duchess was replaced with an old grandmotherly dwarf with graying red hair. As the crowd gathered they all heard her say, "I hope I get to be a ginger this time around."

Physical Description[edit]

The Gallifreyan people look exactly like the races of the material plane. They have an incredibly long life, with no evident lifespan, and are conscious from birth. However, they do not come into adulthood until they are at least 200 years old, otherwise they are almost indistinguishable from the race they resemble. They do not have the same strengths as the full blooded races of the material plane. The main difference is the unique physical response that takes effect upon death. Also, beware that a Gallifreyan may not be the age that they may visually appear.

The offspring of a Gallifreyan will be a full Gallifreyan.

History[edit]

Gallifreyans are native to the plane of Gallifrey. The powerful Time Lords arose from this race, and considered themselves to be the elite of Gallifreyan society. Gallifreyans are raised in a culture of ignorance and ego, making their adaptation to the Material Plane a difficult transition. This pride, developed over years is because every single Gallifreyan is born with the limited ability to manipulate space and time around them, giving them a very bad reputation on other planes.

The Gallifreyans had one of the oldest and mightiest civilizations in the universe before the time of the Gods. And if you get into a debate with a Time Lord they will posit that the Gods are just Time Lords that stuck around too long for their own good.

However, events in the ancient past have rendered the remaining people a scattered race. They hide among the other races. Due to their incredibly long life they tend to ramble from city to city never settling down for long. As a result of their unique physiology they are very knowledgeable and observant of the world around them.

Society[edit]

The Gallifreyan's society no longer exists on the material Plane. The ancient Gallifreyans took their society and academy out of the inner plane.

One tenth of one percent of Gallifreyans are chosen to attend the Time Lord Academy. If chosen that Gallifreyan is taken to the Gallifreyan plane at the age of 8. At the Academy they study all things. There they attempt to know and understand all. The Time Lords are so dedicated to their studies that none have been seen for millennia.

A non-Time Lord Gallifreyan after the age of 200 in incredibly nomadic and sets out to see the outside world.

Gallifreyan Names[edit]

The Gallifreyan people have a birth name that is only known to them. This name should only be told to the one person they trust the most and that means the most to them. The one that knows there birth name has incredible sway with them. This is not power over them just that person in both trusted and more important than all others.

Thus, Gallifreyan's go by a nickname, or title that describes their main personality trait. Their known title has no gender.

Ex: The Professor, Protector, The Master, The Doctor, Omega, Pythia, Kenith and The Other

Gallifreyan Traits[edit]

The Gallifreyan People look like those of their material plane. [Just remember the next regenerations are up to chance may change everything about you.]

Random Subrace Chart
d10 Subace - d10 Subace
01 Dragonborn - 02 Dwarf
03 Elf - 04 Gnome
05 Halfling - 06 Half-elf
07 Half-orc - 08 Human
09 Tiefling - 10 Player’s Choice

The Gallifreyan people randomly regenerate into physical replicas of the common races of the material plane.
Ability Score Increase. Your Intelligence ability score increases by 1 plus the abilities from your subrace.
Age. The starting age of a Gallifreyan can be anything between 200 and 900 years old. However, the visual age is up to chance at the start of a regeneration. Visual age based on subrace: (Height role × Age role + base age). See chart specifics for each subrace. The visual age only affects your appearance to others.
Alignment. Any
Size. Gallifreyan are typically as tall as the species they are blending in as which is usually Medium. (*see Gallifreyan subrace)
Speed. See subrace for walking speed. A normal speed for a Gallifreyan is 35 feet.
Temporizing Rebirth. Gallifreyans have disadvantage on death saving throws. Upon loss of 3rd death save, reroll your Gallifreyan subrace and gender. Roll 1d4 to reroll one suggested characteristic.

  • Upon death the Gallifreyan regenerates to a altered body and personality. During the regeneration they start with 1HP, regaining 1d4 +1 HP per round, healing does not work until HP is fully restored. Any time they would take damage, instead deal 4 plus 1d4 per character level, damage to all within a 5ft radius around them, making the character likely to go unconscious each turn until they are fully regenerated (DC10, Constitution saving throw, with disadvantage). Regeneration can only happen 12 times. Since you have come back from the brink of death, it is very taxing on the body drastically. Until you finish a long rest, you can’t cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws. You take a -4 penalty to all attack rolls, saving throws and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.


At Higher Levels: Add an extra 1d4 of healing at the 3rd, 7th, 11th, 14th and 17th levels.
Mortal Enemy. Choose one of the following creature type (Aberration, Celestial, Constructs, Dragons, Elementals, Fey, Fiend, Giants, Monstrosities, or Undead) to be your mortal enemy. Any time you encounter one of that monster type you are immediately suspicious of their motive and plans. You can never fully trust any monster of this type.
Know Thy Self. You have advantage to identifying other Gallifreyans no matter how well they are hidden amongst other races or societies.
Gallifreyan Cant. As a result of your unique genetics you know the ancient written Gallifreyan language. Only another creature that knows the written Gallifreyan language can communicate in this way. This language is a set of circle and lines that are indecipherable by any other. The language is used mostly to give directions and to pass short warnings to other Gallifreyans as to danger and other concerns.
Long Life. Due to the Gallifreyans' study and documentation of ancient historic events, they gain proficiency with the History skill.
Time Cease. You can cast Time Stop once with this trait, regaining the ability to cast it once per short rest and long rest done the same day. Your Intelligence is your spell casting ability for this spell.
Languages. You can speak Common and one exotic language of your choice.
Subrace. You have the choice between the dragonborn, dwarf, elf, gnome, halfling, half-elf, half-orc, human, tiefling, aarakocra, yuan-ti pureblood, goliath, Genasi, *aasimar, bugbear, firbolg, goblin, hobgoblin, kenku, kobold, lizardfolk, orc, tabaxi, and triton subraces (races after the hyphen will be added later, along with balancing the race).

Gallifreyan Dragonborn[edit]

Ability Score Increase. Your Strength score increases by 1 and your Charisma score by 1.
Age. Adulthood is reached at 15 and can look as old as a 80 year old Dragonborn.
Size. Dragonborn are typically medium sized.
Speed. 30
Damage Resistance. You have resistance to the damage type associated with your draconic color determined by the chart below. You do not have the breath weapon themselves.

Gallifreyan Dragonborn Color
d10 Color Damage Type - d10 Color Damage Type
01 Black Acid - 06 Gold Fire
02 Blue Lightning - 07 Green Poison
03 Brass Fire - 08 Red Fire
04 Bronze Lightning - 09 Silver Cold
05 Copper Acid - 10 White Cold

Gallifreyan Dwarf[edit]

Ability Score Increase. Your Constitution score increases by 2.
Age. Adulthood is reached at 50 and can look as old as a 350 year old Dwarf.
Size. They are typically medium.
Speed. You can move 25 feet. Your speed isn't reduced while wearing heavy armor.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Gallifreyan Elf[edit]

Ability Score Increase. Your Dexterity increases by 1 and 1 to either Wisdom or Intelligence.
Age. Adulthood is reached at 100 and can look as old as a 750 year old Elf.
Size. Elves are typically medium sized even with their thin stature.
Speed. Your base walking speed is 30 feet.
Trance. Gallifreyan Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that human does from 8 hours of sleep.

Gallifreyan Gnome[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Age. Adulthood is reached at 40 and can look as old as a 500 year old Gnome.
Size. Gnomes average between 3 to 4 feet tall and have a short stature. Your size is Small.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Gallifreyan Halfling[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Age. Adulthood is reached at 20 and can look as old as a 250 year old Halfling.
Size. Halflings are typically 3 feet tall and are short. Your size is Small.
Speed. Your base walking speed is 35 feet.
Brave. You have advantage on saving throws against being frightened.

Gallifreyan Half-Elf[edit]

Ability Score Increase. Charisma 1, and 1 to any one other ability.
Age. Adulthood is reached at 20 and can look as old as a 180 year old Half-elf.
Size. Half-elves are around the same stature as humans, ranging from 5 to 5 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versaltility. You gain proficiency in two skills of your choice.

Gallifreyan Half-Orc[edit]

Ability Score Increase. Your Strength and con score increases by 1
Age. Adulthood is reached at 15 and can look as old as a 75 year old Half-orc.
Size. Half-orcs have a large stature for their orc ancestry mixed with their human heritage.
Speed. Your base walking speed is 30 feet
Menacing. You gain proficiency in the Intimidation skill.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gallifreyan Human[edit]

Ability Score Increase. Add 1 to any 3 ability scores.
Age. Adulthood is reached at 20 and can look as old as a 120 year old Human.
Size. Humans range from being as short as gnomes/halflings and as tall as half-orcs.
Speed. Your base walking speed is 30 feet.

Gallifreyan Tiefling[edit]

Ability Score Increase. Your Charisma score increases by 1.
Age. Adulthood is reached at 20 and can look as old as a 120 year old Tiefling.
Size. Medium
Speed. 30 feet
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance. You have resistance of fire damage.

Gallifreyan Aarakocra[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Size. Aarakocra are typically medium.
Speed. Your base walking speed is 25 feet.
Flight. You have a flying speed of 35 feet. You cannot be wearing medium or heavy armor and the armor has to be custom-made for this trait to work.
Talons. You are proficient with your unarmed strikes, which deal 1d4 slashing damage.


Gallifreyan Yuan-Ti Pureblood[edit]

Ability Score Increase. Your Charisma score increases by 1.
Age. Adulthood is reached at 50 and can look as old as a 150 year old Pureblood.
Size. Purebloods are typically medium as they are the closest a yuan-ti can be to look similar to a human.
Speed. Your base walking speed is 30 feet.
Snakeskin. You have resistance to poison damage, and advantage on saving throws related to poison.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Serpentine Brethren. You can cast animal friendship(snakes only) at will.
Toxin Release. You can cast the poison spray cantrip at will.

Gallifreyan Goliath[edit]

Ability Score Increase. Your Charisma score increases by 1.
Age. Adulthood is reached in their late teens and can have the appearance of a century year old Goliath.
Size. Goliaths range from 7 to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Athlete. You have proficiency with the Athletics skill.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born. You're acclimated to high altitude, including elevation above 20,000 feet, including your natural adaptation to cold climates, as described in chapter 5 of the Dungeons Master's Guide.

Gallifreyan Genasi[edit]

Ability Score Increase. Your Constitution score increases by 2.
Age. Genasi reach adulthood in their late teens, visually appearing as a 120 year old.
Size. Genasi are typically between 5 to 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.

Air Genasi[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Unending Breath. You can hold your breath indefinitely while you're not incapacitated.

Earth Genasi[edit]

Ability Score Increase. Your Strength score increases by 1.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.

Fire Genasi[edit]

Ability Score Increase. Your int score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.


Water Genasi[edit]

Ability Score Increase. Your wis score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

= Gallifreyan[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Age. __________________
Size. Your size is _______
Speed. Your speed is _______
_________. ________
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
___________. _______________
_______________.

Random Height and Weight[edit]

Gallifreyan Dragonborn Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6″ +2d8 175 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Hill Dwarf Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 8″ +2d4 115 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Mountain Dwarf Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0″ +2d4 130 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan High Elf Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 6″ +2d10 90 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Wood Elf Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 6″ +2d10 100 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Drow Elf Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 5″ +2d6 75 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Gnome Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 11″ +2d4 35 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Halfling Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 7″ +2d4 35 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Half-elf Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 9″ +2d8 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Half-Orc Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 10″ +2d10 140 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Human Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8″ +2d10 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Gallifreyan Tiefling Random Height, and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 9″ +2d8 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Gallifreyan character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these table in addition to or in place of your background characteristics.

d4 Regeneration reroll characteristic
1 Personality Trait
2 Ideal
3 Bond
4 Flaw
d12 Personality Trait
1 Adventurous - I want to see what is around the next corner, over the next horizon.
2 Eloquent - Grandiose verbosity should not only be expected but welcomed, given both the extensive vocabulary and enthusiasm for communication.
3 Empathy - I feel tremendous empathy for all who suffer. (Good)

Disdain - I reveal in the pain of others. (Evil)

4 Focused - Once I have a task in mind I will not waiver from my course until it has been completed.
5 Farsighted - Often a little pain today can avoid a lot tomorrow. (Good)

Rash - My first reaction is the right reaction. (Evil)

6 Holistic - I connect everything that happens to me to a grand cosmic plan.
7 Logical - Everything makes sense if you have enough information and the ability to process it.
8 Methodical - Every little detail will be attended to and handled in the exact way it should be handled.
9 Rage - Deep down I have anger that when pushed too far I act with the full force of my power to rain down destruction on what makes me angry.
10 Selfless - I will always put others before myself. (Good)

Selfish - Save me first come back for the women and children. (Evil)

11 Understanding - Empathy is key to avoiding conflict. (Good)

Intolerant - What you think is irrelevant. (Evil)

12 Wonderer - I often get lost in my own thought and contemplation, becoming oblivious to my surroundings.
d6 Ideal (Good) Ideal (Evil)
1 Balanced - I always see both sides, and try to achieve a compromise everyone can live with. Biased - It is my way or no way!
2 Compassionate - I care for everyone and everything. Cold - You mean little to me other than what you can do for me.
3 Dutiful - My goal is find and resurrect the original Gallifreyan society. Faithless - The Gallifreyan society is dead and gone and it should stay that way.
4 Faithful - I keep my word, and I am loyal to those who are loyal to me. Traitorous - People should trust me as far as they can throw me.
5 Honest - I will not lie to protect myself, or anyone else. The truth needs to be told always. Dishonest - I lie for the sake of lying.
6 Serenity - I believe there is no need to get out of control. Unhinged - The world is chaotic so why not cause some of your own?
d4 Bond Good Evil
1 Companions Those who I travel with are my family and will do anything to protect them. I travel with only those who are convenient to my purpose.
2 Life I see all living creatures as my kin, to be saved and kept from harm. I don't see the point in it.
3 Society I would drop everything for news that another Gallifreyan needed help. Gallifreyan is dead and we are a pointless relics of its failure.
4 Stuff The things I have are the only connection I have to my past and can’t loose them. This is mine and yours is/will be mine.
d8 Flaw
1 Abrasive - Sometimes I just rub people the wrong way.
2 Argumentative - It doesn't matter who is wrong or right, provided I am right.
3 Clumsy - I am too lost in thought to mind my surroundings.
4 Distractible - I am often unable to pay attention to one thing, because I find all things fascinating.
5 Impatient - It is frustrating not everyone is able to keep up with my mental pace.
6 Moody - The things I have seen, you would be moody too.
7 Regretful - I have made too many difficult choices, and often dwell on them.
8 Undisciplined - I don't have the ability to commit to a routine or hierarchy.

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