Gaia follower (3.5e Prestige Class)

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Gaia Follower[edit]

—,


Becoming a Gaia Follower[edit]

If you have Races of the wild - you will see a very similar class there... except it's limited to elf/half elf (which in a non-core book is stupid... non-core book should NEVER give a prestige class core book only requirements...) and was made in such a way to benefit the cleric a little bit more than it benefits the druid... This is designed to fix the mistakes in the book

Also when you become a Gaia follower (as suggested by the name of the class) your deity immediately becomes Gaia - a neutral god with the nature domain, its preferred weapon is any natural weapon.

Entry Requirements
Alignment: Neutral Good, Lawful Neutral, True Neutral, Chaotic Neutral, Neutral Evil
Skills: Knowledge Nature 8 ranks, Knowledge Religion 8 ranks
Spellcasting: Ability to cast 3rd level divine spells

Table: The

Hit Die: d

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting
Fort Ref Will
1st +0 +0 +0 +2 cleric/druid spells +1 previous class
2nd +1 +0 +0 +3 1st Gaia spells +1 previous class
3rd +2 +1 +1 +3 - +1 previous class
4th +3 +1 +1 +4 2nd Gaia spells +1 previous class
5th +4 +1 +1 +4 - +1 previous class
6th +5 +2 +2 +5 3rd Gaia spells +1 previous class
7th +6 +2 +2 +5 - +1 previous class
8th +7 +2 +2 +6 4th Gaia spells +1 previous class
9th +8 +3 +3 +6 - +1 previous class
10th +9 +3 +3 +7 5th Gaia spells +1 previous class

Class Skills (4 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (nature) (Int), Knowledge (the planes) , Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Gaia Follower.

At first level a cleric Gaia follower may prepare any druidic spell of the proper level for its spell slots and a druid may prepare any cleric spell for it's spell slots. In addition if you did not receive domain spells (because you weren't a cleric) you now gain the ability to cast 1 spell from the nature domain per day per spell level (as if though you were a cleric)

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a , you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

At 2nd level you gain access to Gaia spells

Spells: To cast a particular spell, you must have an Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Wis mod (if any).

You may only prepare/cast a number of Gaia spells equal to the number of levels in Gaia Follower. You may NOT prepare/cast a Gaia spell with a meta-magic feat. Any attempt to do so removes the knowledge of the spell from your memory you must prepare it again without the feat to use the spell again.

You cast spells as a Cleric or Druid (your choice) does. Table: Gaia Spells Known, below, You know all of the spells (as if you were a cleric or druid) but certain spells may not be availible due to your alignment. Choose your spells from the following list:

1st—

Good - heal 1 hit point/round in a 25' +5'/caster level burst for 5+caster level minutes (affects terrain) (reflex save),

Lawful - Targets within a 25' + 5'/caster level burst must make a will save to attack you or attempt to alter the terrain.,

Neutral - Summon Nature's ally III,

Neutral - 25' + 5'/caster level burst becomes difficult terrain for opponents (this does not have a permanent affect on terrain) for 5 rounds +1/caster level.,

Neutral - Target ally within 25' +5'/caster level gains +4 magic bonus to AC, +2 to fort, +2 to reflex, and +2 to will for 5 rounds +1/caster level,

Neutral - All creatures within 25' +5'/caster level burst must fort save or become exausted. ,

Chaotic - 25' + 5' caster level burst of land becomes random terrain,

Evil - damage 1 hit point/round in a 25' +5'/caster level burst for 5+caster level minutes (affects terrain) (reflex save)

I have yet to get past 1st level spells - this class is a work in progress but you should be able to see that they are on the power of spell level +2 for most other classes - if anyone has any suggestions that would be great (I'm looking for 1 good, 1 lawful, 1 chaotic, 1 evil, and 5 neutral aligned spells/level)

Ex-Gaia Followers[edit]

Campaign Information[edit]

Playing a Gaia Follower[edit]

Combat:

Advancement:

Resources:

Gaia Followers in the World[edit]


NPC Reactions:

Gaia Follower Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Gaia Followers in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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