Gaara (5e Creature)

From D&D Wiki

Jump to: navigation, search


Medium humanoid (Human), chaotic good

Armor Class 18 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 45 ft.

14 (+2) 18 (+4) 16 (+3) 18 (+4) 12 (+1) 12 (+1)

Saving Throws Dexterity +8, Constitution +8
Skills Acrobatics +8, Perception +5
Senses passive Perception 15
Languages Common
Challenge 9 (5,000 XP)

Chakra. Gaara has 35 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Gaara is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.


Multiattack. Naruto can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

Sand Buckshot (6+ Chakra). Gaara fires three hardened sand pellets that deal 6 (1d4 + 4) magical piercing damage at creatures within 30 feet. He can fire one additional pellet for every 2 additional chakra spent.

Sand Coffin (8 Chakra). One creature within 90 feet must succeed a DC 17 Wisdom saving throw. On a failure, they are paralyzed for 1 minute (concentration) and they gain full cover.

Sand Coffin Crush.' While a creature is in Sand Coffin, Gaara can crush them, dealing 21 (3d10 + 4) force damage.

Gold Spear (2 Chakra). Ranged Spell Attack: +9 to hit, range 10 ft., one target. Hit: 4 (1d8) piercing damage plus 8 (1d8 + 4) force damage.

Gold Dust Imperial Funeral (32 Chakra). Each creature in a 100 foot radius must make a DC 17 Constitution saving throw. On a failure, it takes 51 (8d10 + 4) bludgeoning damage, is paralyzed until the end of your next turn. On a success, they take half as much damage.

Gold Needle Bomb (4 Chakra). Any creatures of Gaara's choice in a 30 foot radius must attempt a DC 17 Dexterity saving throw. On a failure, the creatures take 15 (2d10 + 4) piercing damage.

Gold Dust Drizzle (8 Chakra). Every creature in a 40 foot line must make a DC 17 Dexterity saving throw. On a failure, they take 18 (3d8 + 4) piercing damage plus 9 (2d4 + 4) force damage.

Gold Dust Gathering (4 Chakra). The Third Kazekage makes 6 thrown weapons or pieces or ammunition, or one other weapon. He is automatically proficient in these weapons, and they disintegrate after two attacks.


Sand Armor (2+ Chakra). Gaara gains 10 temporary hit points for every 2 chakra points spent.

Sand Shield. Once per round, roll 1d20. On a 17 or higher, Gaara gains +5 AC until the end of his next turn. On a 16 or lower, he regains his reaction.

Gaara_full_body.png GaaraNUNS4RTB.png
Gaara after the chunin exams (above) and as Kazekage (below), Source [[1][2]].

After dying to having his Shukaku extracted by the Akatsuki, Gaara was ressurected by Chiyo, and brought back to his senses by Naruto. Having no particularly fond memories of the previous generation, and a strong attachment to the new, Gaara completely devoted himself to allying the nations together, which occasionally resulted in headbutting between him and Onoki. He was ultimately the focal point of unifying the Allied Shinobi Forces as a single, non-feuding military force during the Fourth Shinobi World War.

Back to Main Page5e Homebrew5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!