Gaara (5e Creature)
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Medium humanoid (Human), chaotic good
Chakra. Gaara has 35 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Endurance. When Gaara is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Multiattack. Naruto can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.
Sand Buckshot (6+ Chakra). Gaara fires three hardened sand pellets that deal 6 (1d4 + 4) magical piercing damage at creatures within 30 feet. He can fire one additional pellet for every 2 additional chakra spent.
Sand Coffin (8 Chakra). One creature within 90 feet must succeed a DC 17 Wisdom saving throw. On a failure, they are paralyzed for 1 minute (concentration) and they gain full cover.
Sand Coffin Crush.' While a creature is in Sand Coffin, Gaara can crush them, dealing 21 (3d10 + 4) force damage.
Gold Spear (2 Chakra). Ranged Spell Attack: +9 to hit, range 10 ft., one target. Hit: 4 (1d8) piercing damage plus 8 (1d8 + 4) force damage.
Gold Dust Imperial Funeral (32 Chakra). Each creature in a 100 foot radius must make a DC 17 Constitution saving throw. On a failure, it takes 51 (8d10 + 4) bludgeoning damage, is paralyzed until the end of your next turn. On a success, they take half as much damage.
Gold Needle Bomb (4 Chakra). Any creatures of Gaara's choice in a 30 foot radius must attempt a DC 17 Dexterity saving throw. On a failure, the creatures take 15 (2d10 + 4) piercing damage.
Gold Dust Drizzle (8 Chakra). Every creature in a 40 foot line must make a DC 17 Dexterity saving throw. On a failure, they take 18 (3d8 + 4) piercing damage plus 9 (2d4 + 4) force damage.
Gold Dust Gathering (4 Chakra). The Third Kazekage makes 6 thrown weapons or pieces or ammunition, or one other weapon. He is automatically proficient in these weapons, and they disintegrate after two attacks.
Sand Armor (2+ Chakra). Gaara gains 10 temporary hit points for every 2 chakra points spent.
Sand Shield. Once per round, roll 1d20. On a 17 or higher, Gaara gains +5 AC until the end of his next turn. On a 16 or lower, he regains his reaction.
After dying to having his Shukaku extracted by the Akatsuki, Gaara was ressurected by Chiyo, and brought back to his senses by Naruto. Having no particularly fond memories of the previous generation, and a strong attachment to the new, Gaara completely devoted himself to allying the nations together, which occasionally resulted in headbutting between him and Onoki. He was ultimately the focal point of unifying the Allied Shinobi Forces as a single, non-feuding military force during the Fourth Shinobi World War.