Fursaken (5e Class)

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Fursaken[edit]

A tabaxi is ambushed by a horde of hobgoblins. He is surrounded, and the hobgoblins prepare to unleash a coordinated and devastating assault. However, their strategy and skill notwithstanding, the tabaxi dodges every attack and spell with no effort. With almost irritating enthusiasm, he admits that he just got lucky.

A leonin comes across a group of bandits attacking a caravan. Without hesitation, he leaps into the fray, mauling and biting them with a barrage of claw and fang. The bandits are quickly dispatched, for the leonin's bestial might has never failed him amidst the past.

A khenra approaches a group of adventurers that are trespassing on sacred ground. He offers a single warning: depart now or be annihilated. The adventurers draw their weapons, before being promptly engulfed by an explosion of pure magic. The terrain is unharmed, yet the trespassers are utterly removed.

Combat Paradigms, Lost to Fear[edit]

The fursaken were once far more common; the practice of utilising one's bestial body and refined mind in tandem was well-known among kingdoms seeking to create perfect armies. Indeed, the vast majority of fursaken were soldiers within ancient armies, and they were capable of destroying their adversaries with little damage to their own side. Eventually, they became feared by more than their enemies. Their lieges hunted them down until they were wholly eradicated, and the secrets of their power were removed from all records, effectively removing the fursaken from history. However, some individuals prevail, carrying their secrets and sharing them only with honorable bestial adventurers. You bear this power, this relic of the past, and it is yours to wield as you please.

Creating a Fursaken[edit]

When creating a fursaken, consider how you obtained your powers, and your feelings regarding others of your practice. Did you learn your arts from a sage who escaped from execution millennia ago? Perhaps you uncovered the secrets to your power whilst exploring ancient ruins? Do you despise royalty for ordering the massacre of those within your craft? Perhaps you do not inculpate anyone, for this persecution occurred thousands of years ago? The fursaken were abandoned by those they served, and as such, many bear grudges against those who sought their death, so consider your character's feelings deeply.

Quick Build

You can make a fursaken quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Fursaken you gain the following class features.

Hit Points

Hit Dice: 1d8 per Fursaken level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Fursaken level after 1st

Proficiencies

Armor: Light armor
Weapons: All weapons
Tools: None
Saving Throws: Dexterity, Charisma
Skills: Four of your choice

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Studded leather armor or (b) Leather armor and a martial weapon
  • (a) Two simple melee weapons or (b) A longbow and 20 arrows
  • (a) A dungeoneer's pack or (b) An explorer's pack
  • (a) An arcane focus or (b) A components pouch
  • If you are using starting wealth, you have 2d10 × 15 in funds.

Table: The Fursaken

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Furmidable, Furtune, Furces of Magic 2
2nd +2 Combat Furmula 3
3rd +2 Furgotten Arts 4 2
4th +2 Ability Score Improvement 4 3
5th +3 Furtified Forepaw 4 3 2
6th +3 Subclass Feature 4 3 3
7th +3 4 3 3 1
8th +3 Ability Score Improvement 4 3 3 2
9th +4 4 3 3 3 1
10th +4 Furtified Forepaw (×2) 4 3 3 3 2
11th +4 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 3 3 3 2 1
13th +5 4 3 3 3 2 1 1
14th +5 Subclass Feature 4 3 3 3 2 1 1
15th +5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 3 3 3 2 1 1 1
17th +6 4 3 3 3 2 1 1 1 1
18th +6 Subclass Feature, Furtified Forepaw (×3) 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 Furdoom 4 3 3 3 3 2 2 1 1

<!-Class Feature->[edit]

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<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the fursaken class, you must meet these prerequisites: Charisma 13, a furred race

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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