Fovia (3.5e Creature)

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Fovia
Size/Type: Medium Outsider
Hit Dice: 8d8+2 (48 hp)
Initiative: +5
Speed: 30ft
Armor Class: 20, touch 11, flat-footed 19
Base Attack/Grapple: +8/+2/+11
Attack: Slam +11 (1d6+3) or Bite +5 (1d4+3)
Full Attack: 2 Slam +11 (1d6+3) and Bite (1d4+3)
Space/Reach: 5ft/5ft
Special Attacks: Shapes in the Mist
Special Qualities: Frightful Presence (DC 16 Will), Immune to Cold
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 16, Dex 12, Con 14, Int 7, Wis 10, Cha 14
Skills:
Feats: Power Attack, Improved Initiative
Environment: Avernus
Organization: Solitary, Pair
Challenge Rating: 6
Treasure:
Alignment: Always Lawful Evil
Advancement:
Level Adjustment:


'


Combat[edit]

Shapes in the Mist (Su) Fovia have an uncanny relationship with the Mists of Avernus, giving them the ability to disappear and create a moving shape of Mists that look exactly like itself. The Fovia turns gaseous (as Gaseous Form) for up to 10 rounds and creates an illusion of itself that may be moved on its turn as a free action. The illusion may only move as far as the Fovia may move at maximum. At any time the Fovia may coalesce back into its real form as a free action. An attack made out of its gaseous form catches characters flat-footed.

Frightful Presence (Ex) The Fovia lets out a sickening roar, frightening anyone who fails a DC 16 Will Save. Affected or unaffected, a creature may not be susceptible to the fear effect for 24 hours.

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