Forest Minotaur (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Please write at least 5 sentences per section. While using a picture helps with physical description, you still need a written paragraph to compliment it.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

<Forest Minotaur>[edit]

Their more dangerous than other Minotaur folk. They never let anything on, and they have that nasty, nasty tactical mind that they use to pin down and slay gangs of adventures -bruenor Battlehamer

Physical Description[edit]



Forest Minotaurs were born when the glamaian army was slain some Minotaur fled to the forest. They are amazing at killing their enemies quickly and brutally. They are also known for tacking arrows and ignoring them. They often do not acknowledge their abbysal heritage


Most all Minotaur folk of the forest live in the vast kingdom of treeline, under the rule of tamigow.

Forest Minotaur Names[edit]

Male: tamigow, lammowron, traquin, baronak, urak, tarom.

Female: kamia, taliah Damian shaliah

Forest Minotaur Traits[edit]

Ability Score Increase. Your strength score increases by 2 and your dexterity and constitution increases by 1
Age. they reach adulthood at 15 and live to about 70
Alignment. most Forest Minotaur stray from evil to pursue a neutral approach the for many are chaotic neutral.
Size. Forest Minotaur are very thick in build, from 7'8 feet to well over 9 feet tall. Your size is large." Special considerations need to be made for races that are not Small or Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Aggressive. You can take the dash action as a bonus action.
Monstrous. You can make a melee attack as a bonus action.
Siege Monster. You deal double damage to structures.
Gore. When you move 20ft in a straight line then make a melee attack, it deals an extra 2d6 bludgeoning and knocks the target prone
Languages. You can speak, read, and write Common and Primordial.

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!