Fooar Half-Giant (5e Race)
From D&D Wiki
This is child of a great and powerful being of a colossal size and a giant. While many aspects of the colossal being exist, height and weight lean more towards the Giant size.
Fooar half-giants are ancient beings, often with jutted jaws and sloped foreheads. Most wear pelts as clothing and are in resemblance to their huge parent as far as things like skin tone or hair color go. The most notable thing about them is that they are almost always unkept and wild in appearance. Some may even have things like Horns or tusks, depending on how monstrous their colossal parent was.
Fooar half-giants are often children of gods or goddesses, But do not necessarily gain any abilities from their colossal parent even if it is a god. The Giant side of them tends to be more dominant. Because this can be the child of such an array of different races they tend to vary significantly in history. However most tend to have little contact with their parents.
Fooar half-giants tend to live in isolation or with small groups or clans. They are known to go thousands of years without talking to or seeing another soul.
Fooar Half-Giant Names
Male: Brobog Kruul, Tradlas Gil, Aradbar Saal
Female: Siibag Crofog, Ulog Tabirr, Graos Labig
Fooar Half-Giant Traits
A race of half-god half-giants.
Ability Score Increase. Your Strength and Constitution scores increase by 2.
Age. Fooar half-giants live much longer then most other creatures due to their mixed heritage of celestial beings and ancient giants. They have a lifespan of 100,000,000 years and reach maturity at 1,500 years.
Alignment. Most tend to be chaotic in alignment, often following their violent tendencies, however can be of any alignment.
Size. Fooar half-giants stand taller then the largest men, averaging about 10ft in height. Your size is considered Large.
Speed. Your base walking speed is 35 feet due to your larger size. When crawling though their speed is considered to be 10 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Giants Blood. Your naturally strong blood grants you proficiency in Athletics checks.
Godly Heritage. You gain resistance to radiant damage and have advantage on saving throws against being frightened.
Custom Fit. Any clothes or armor must be custom made for Fooar Half-Giants. This takes 2x as long to make then the same thing for a medium creature and cost 2x as much.
Languages. Fooar half-giants can speak and understand Common, Giant, and Celestial. However only creatures that are ancient beings(more than 1000 years old), gods, or are directly related to ancient beings or gods can understand what your character is saying when you are speaking. Your version of speech is so ancient that even those who speak the same languages as you currently wouldn't understand its tongue unless they were to have been alive many many years ago. Common creatures will instead hear an inaudible roar. They can be understood if one is under the effects of tounges or similar spells.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|13' 0"||+3d12"||400 lbs.||× 2d10 lb.|