Fighter "old school" variant (5e Class)
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"Old School" fighter
I want to take a stab at something I feel is lacking in 5e. I love the design decision to allow completely different mechanics from class to class, but despite all the options there really isn't a completely basic fighter for those people who really just want to play an old school fighter. In the older editions of D&D if you chose the fighter class your character build choices were extremely simple (determine ability scores, HP, weapons and armor). Your special powers were pretty much limited to having more HP and being better at attacking than other classes. All you had to know how to do was get in a fight and roll d20s. This is my stab at a similar "old school" Fighter class for 5e that is balanced for play alongside other 5e classes.
Creating a old school fighter
Strength should be your highest ability score followed by Constitution and Dexterity.
As a Old School Fighter you gain the following class features.
- Hit Points
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Strength, Constitution
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Leather armor or (b) chain armor
- (a) Great axe or (b) long sword and shield
- (a) Long bow and 20 arrows or (b) short bow and 20 arrows
- (a) Adventurer's pack or (b) dungeoneer's pack
|2nd||+2||1||AC Bonus (+1)|
|3rd||+2||2||Weapon Attack Bonus (+1)|
|4th||+2||2||Ability Score Improvement|
|7th||+3||3||Hit Point Bonus (+5)|
|8th||+3||3||Ability Score Improvement|
|9th||+4||4||AC Bonus (+2)|
|11th||+4||4||Extra Attack (2)|
|12th||+4||4||Ability Score Improvement|
|13th||+5||5||Weapon Attack Bonus (+2)|
|14th||+5||5||Hit Point Bonus (+10)|
|16th||+5||5||Ability Score Improvement|
|18th||+6||6||AC Bonus (+3)|
|19th||+6||6||Ability Score Improvement|
|20th||+6||6||Extra Attack (3)|
Starting at 1st level, you gain a +1 bonus to the damage of weapon attacks you make. This damage increases as per level in accordance with the above chart.
From 2nd level onwards, you gain a +1 bonus to AC.
This bonus increases to +2 when you reach 9th level in this class, and to +3 when you reach 18th level in this class.
Weapon Attack Bonus
Starting at 3rd level, you gain a +1 bonus to weapon attack rolls. This bonus increases to +2 at 13th level.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class, and to four when you reach 20th level in this class.
At 6th level and again at 15th and 17th level, you can choose to gain one of the following:
- +5 ft. speed
- proficiency in one skill
- +1 in to either STR, CON, or DEX
Hit Point Bonus
At 7th level, your maximum hit points increases by 5. At 14th level, your maximum hit points increases again by 10.
From 10th level onwards, you add half your proficiency bonus to Intelligence, Wisdom and Charisma saving throws if you are not already proficient in each of those.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Prerequisites. To qualify for multiclassing into the "old school" fighter class, you must meet these prerequisites: 12 STR and 12 CON
Proficiencies. When you multiclass into the "old school" fighter class, you gain the following proficiencies: simple martial weapons, light and medium armor; shields