Fidelity (5e Creature)
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Large celestial (archangel), lawful good
Saving Throws Wis +6, Cha +2
Angelic Weapons. The fidelity's weapon attacks are magical. When the fidelity hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Amphibious. The fidelity can breathe air and water.
Multiattack. The fidelity makes three redlight blade attacks.
Redlight Blade. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 9 (2d8) radiant damage.
Divine Laser (Recharge 5-6). The fidelity fires a concentrated beam of pure energy in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 21 (6d6) force damage and 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.
Deploy Light Bombs. The fidelity releases 1d4 floating light bombs anywhere within a 10-foot radius around it. Each light bomb has a hovering movement speed of 10 feet, and moves independently on the fidelity's initiative count. If a light bomb senses an enemy creature within 5 feet of it, the light bomb detonates in a radiant explosion. Each creature within 10 feet of it must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one. Each light bomb also detonates immediately if it is reduced to 0 hit points (AC 10; hp 5; resistance to radiant damage, and bludgeoning, piercing and slashing damage from nonmagical attacks; immunity to poison and psychic damage). The fidelity cannot deploy more light bombs until the current bombs have all been detonated.
Considered a creature of the sea due to its fish-like body and multiple tentacle-like arms, fidelity departed from the ocean to impart humanity with their primeval memories.