Fidelity (5e Creature)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:22, 12 June 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: For CR 6, the bombs push it above this mark when compared to everything else that it can do. It might be better to either remove the force damage in the beam or the bombs

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bayonetta franchise, and/or include content directly affiliated with and/or owned by Sega. D&D Wiki neither claims nor implies any rights to Bayonetta copyrights, trademarks, or logos, nor any owned by Sega. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.


Large celestial (archangel), lawful good

Armor Class 16 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 25 ft., fly 40 ft., swim 40 ft.

14 (+2) 17 (+3) 16 (+3) 14 (+2) 16 (+3) 8 (-1)

Saving Throws Wis +6, Cha +2
Skills Stealth +6, Insight +6, Perception +6
Damage Resistances radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 16
Languages Celestial, telepathy 60 ft.
Challenge 6 (2300 XP)

Angelic Weapons. The fidelity's weapon attacks are magical. When the fidelity hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Amphibious. The fidelity can breathe air and water.


Multiattack. The fidelity makes three redlight blade attacks.

Redlight Blade. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 9 (2d8) radiant damage.

Divine Laser (Recharge 5-6). The fidelity fires a concentrated beam of pure energy in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 21 (6d6) force damage and 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.

Deploy Light Bombs. The fidelity releases 1d4 floating light bombs anywhere within a 10-foot radius around it. Each light bomb has a hovering movement speed of 10 feet, and moves independently on the fidelity's initiative count. If a light bomb senses an enemy creature within 5 feet of it, the light bomb detonates in a radiant explosion. Each creature within 10 feet of it must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one. Each light bomb also detonates immediately if it is reduced to 0 hit points (AC 10; hp 5; resistance to radiant damage, and bludgeoning, piercing and slashing damage from nonmagical attacks; immunity to poison and psychic damage). The fidelity cannot deploy more light bombs until the current bombs have all been detonated.

Fidelity (Source)

Considered a creature of the sea due to its fish-like body and multiple tentacle-like arms, fidelity departed from the ocean to impart humanity with their primeval memories.
Those who forgot their past and begin to disrupt the serenity of life are often dragged by this archangel to the darkest depths of the ocean.
The ocean is a sacred place, the area of Faerun that is closest to the celestial plane, as the intense water pressure of the depths means it has remained untouched by human hands since the beginning of time. A large celestial veil covers the sea's expanse, and until this day there has never been a human who has witnessed the seas in their entirety.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!