Fawn (5e Race)
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"You should leave," said the young fawn, "You aren't welcome here." Although Aark was young, even for a fawn, he spoke with such confidence and elequonce that I felt like I should at least back off. These blue and black creatures just prove how little we truly know of magic, and life as well.
-Bookame Daeran, Naodle's List of Magical Oddities
These deer-like fey live in caves or burrows in forests, especially nearby feywild entrances. They are impressive gardeners who adapted a skillful method of climbing to get to the top of trees.
People of the Night
These nocturnal people learned to live in the dark to not be up when most predators are.
As a naturally herbivore humanoid race in a world of magic, the fawns quickly adapted to the surrounding world. They learned to use magic to grow the plantlife around them so they're in no short supply of food.
Fawns have adapted to have to have to escape from larger predators, and so are much faster than other races of their size and learned how to climb the trees in the forests that house them.
Fawns have soft names that are pronounced strangely.
Male: Aark, Col, Eri, Gad, Isk, Kan, Lag, Mune
Female: Amia, Citu, Ena, Glim, Isia, Klim, Liyn, May
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom increases by 1.
Age. A Fawn ages very quickly, reaching maturity around 10, and live no longer than 50 years.
Alignment. Fawn's usually tend toward a good alignment, but can be just as evil as anything else.
Size. A Fawn is small and skinny, being between 3 and 4 feet tall on average. Your size is Small.
Speed. Your base walking speed is 30 feet. You also gain a climbing speed of 25 feet.
Enhanced Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantadge on attack rolls and on Wisdom (Perception) that rely on sight when you, the target if your attack, or whatever you are trying to perceive is in direct sunlight.
Fey Creature. Magic can't put you to sleep.
Fast Gardener. Your species has evolved over time to magically grow plants. Over the course of a minute, as if you were concentrating on a spell, you can cause any non-magical plant to grow to any point in its maturity, even if this point is earlier than its current state. During this time, you can not take actions or reactions and your speed is reduced to 0.
Jumpy. You can use dexterity instead of strength when determining how far and high you can jump.
Languages. Common, Sylvan
Random Height and Weight
|3′ 5″||+1d4||40 lb.||× (0) lb.|
*Height = base height + height modifier