Far Touched (5e Class)

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Far Touched (5e Class)[edit]

A lone man is standing within the midst of all out war, the side of which he is fighting for is failing. As all seems lost the man's skin ruptures and contorts, hardening into a carapace like structure. A bone chilling roar is let out and soon the tides of battle are sure to turn. The huntress finds herself wandering back to the place that changed her forever, the creatures spilling from this portal are ruining the land all around, and soon she's out of sight, her skin curling over her and changing colors to match the environment.

The Far Touched are creatures that were touched by the Far Realm, a chaotic and unpredictable realm. These creatures have a Symbiotic creature that is not leeching them, but instead empowering them while they feed off of a part of the nutrients the host intakes. (This requires a bit more rations.) The Symbiote turns the creature into the perfect, living weapon. Introduction

Creating a Far Touched[edit]

Quick Build

You can make a Far Touched quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose the Hermit background. Third, choose any choice of weaponry.

{{5e Class Features |name= Far Touched |summary= |hd=1d8 |spellcasting= |armor= Light & Medium |weapons= Simple & Martial Weapons |tools=1 of your choice |saves= Dexterity, Constitution |skills=Acrobatics, Perception |item1a=Short sword |item1b= Short bow |item1c= |item2a= Explorer's Pack |item2b= Dungeoneer's Pack |item2c= |item3a=Studded Leather |item3b= |item3c= |item4a= |item4b= |item4c= |wealth= 3 d4

|classfeatures1= Symbiotic Relationship, Spell casting |classfeatures2= Second Skin |classfeatures3=Symbiotic Endurance |classfeatures4= |classfeatures5= |classfeatures6= Far Sight |classfeatures7= |classfeatures8=Bio Barrage |classfeatures9= |classfeatures10= Emergency Takeover |classfeatures11= |classfeatures12= Killer Instinct |classfeatures13= |classfeatures14= Far Seeker |classfeatures15= |classfeatures16= Far Rush |classfeatures17= |classfeatures18= Far Rain |classfeatures19= |classfeatures20= Unrelenting Symbiosis


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<!-At 1st level, you chose a symbiotic relationship. Choose between the Cho'tha, Kha'zul, Kir'sa, and Chek'tai Symbiote. <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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