Fangbringer (3.5e Prestige Class)

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Scales.png This page is of questionable balance. Reason: Feature that dictate PC actions and can adversely effect the whole group. Doesn't state when the frenzy ends. Grand Hyena is redlinked. What is an "ability boost", does it just mean those ability scores are increased? Has a dead level and yet some levels with two features. Endurance is abusable (have another PC put an undead rat in a box so you don't have to see it, but carry it around with you for DR 10 all the time).

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Die zombie scum!
—Gothaug, Human Fangbringer, Anecdotal reports

Fangbringers worship Modroben as a hyena-god, separating themselves from other sects of the otherwise pacific Church with a focus on violent and aggressive behavior. Like the hyenas whose look and demeanor they imitate, Fangbringers are prone to sudden and uncontrollable rages, most often at the sight of undead. They regard the existence of undeath as a great and contemptible evil, and join the sect for the purpose of stamping it out. Many Fangbringers have personal reasons for joining, such as having lost a loved one to undeath, that contribute to their rages.

Becoming a Fangbringer[edit]

Strength and Constitution are the most important Abilities for Fangbringers. They must be able to fight against myriad foes and survive brutal attacks, and so they must specialize in abilities that allow them to survive such harsh conditions. Fangbringers are the most likely priestly class of Modroben to martyr themselves by refusing to flee in hopeless situations - it is not required of them, however.

Entry Requirements
Alignment: Any Good.
Base Attack Bonus: +7.
Class: Any barbarian.
Skills: Survival 4, Knowledge (necrology) 4.
Special: Strength 16.

Table: The Fangbringer

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Frenzy of the Hyena, Tongue of the Hyena
2nd +2 +3 +3 +0 Claws of the Hyena, Nose of the Hyena
3rd +3 +3 +3 +1 Laugh of the Hyena
4th +4 +4 +4 +1 Fangs of the Hyena
5th +5 +4 +4 +1 Shape of the Hyena
6th +6 +5 +5 +2 Strength of the Hyena, Endurance of the Hyena
7th +7 +5 +5 +2 Spirit of the Hyena
8th +8 +6 +6 +2
9th +9 +6 +6 +3 Quick Shape
10th +10 +7 +7 +3 Heart of the Hyena

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (necrology) (Int), Profession (Wis), Ride (Dex), Survival (Wis). Spellcraft (Wis).

Class Features[edit]

Like all members of the Church of Modroben, Fangbringers are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Fangbringer powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Fangbringer.

Frenzy of the Hyena: At level 1, the Fangbringer goes into a wild, uncontrollable frenzy at the sight of undead. While frenzied, he is under the effects of Haste and his unarmed and armed attacks are treated as good for the purpose of damage reduction and Holy. While frenzied, a Fangbringer will attack the nearest undead creatures until they are all dead, even against overwhelming odds and risk of death. He may make a Will Save (DC 18) to postpone the rage for one round. Each Will save after the gains a cummulative -1 modifier.

Tongue of the Hyena: At first level, the Fangbringer may speak with hyenas at will as if under the effects of Speak with Animals.

Claws of the Hyena: At second level, the Fangbringer's fingers grow into hyena-like claws, giving him two natural attack claws dealing 1d6 damage each.

Nose of the Hyena: At second level, the Fangbringer gains the hyena sense of smell to sniff out undeath. He gains the Scent ability out to 100 ft.

Laugh of the Hyena: At third level, the Fangbringer gains a +10 to his Intimidate skill due to facial and body tattoos that make the priest look hyena-like.

Fangs of the Hyena: At fourth level, the Fangbringer gains hyena fangs that deal 2d8 piercing, slashing, and bludgeoning damage.

Grand Hyena: At fifth level, 3/day the Fangbringer may Polymorph into a Grand Hyena for up to one hour at a time. Grand Hyena Form stats: Large Animal, AC 18. Abilities: 20 Str, 15 Dex, 15 Con. Claw +1d8, Bite +2d12. Trip.

Strength of the Hyena: At sixth level, the Fangbringer receives an ability boost of +2 Strength and +2 Constitution.

Endurance of the Hyena: At sixth level, when Fangbringer is within 100 ft of the undead, he gains Damage Reduction 10/-.

Spirit of the Hyena: At seventh level, while the Fangbringer is in his hyena shape, it gains the Celestial template.

Quick Shape: At ninth level, the Fangbringer can switch back and forth between humanoid and Grand Hyena shape at will as a swift action.

Heart of the Hyena: At tenth level, during Frenzy of the Hyena, all natural attacks count as +5 magical weapons.

Pages related to Modroben, a god of the Theonosis setting (external)
Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
At 7th level, qualified Claine may join one of the Claine Prestige Classes

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