False Origin (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 15:31, 11 October 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Broom Icon.svg.png This page needs grammatical help. Reason: See talk page.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

False Origin[edit]

Sorcerer

Whether out of a desire for fame and recognition, or in the hopes of accessing forbidden arcane knowledge, you have laid claim to a sorcerous bloodline which which you do not have ancestry in or which does not exist in the first place. You've learnt to support this claim, either through study, otherworldly patronage, or some other form of magic, but at the end of the day, you don't have the same wellspring of power that others do. Choosing this subclass will limit you greatly, but perhaps one day you will find a way to rise above your lineage (or lack thereof).

Bloodless Ancestry

Beginning at 1st, you use some other means to empower what appears to be innate spellcasting. Choose another class; instead of the sorcerer spell list, use that class's spell list. You cannot change this class after choosing it. At least one of the spell of each level you have access to must not appear on the sorcerer spell list. Additionally, you have half as many sorcery points as you otherwise would for your level, rounded up.

Forged Pedigree

Also starting at 1st level, you are prepared to trick others about the authenticity of your family's past. Gain proficiency in the Deception and History skills; if you already have proficiency, it is doubled.

Quick Learner

Starting at 6th, whenever a creature within 30 ft. that you can see casts a spell on the sorcerer spell list, you can make a Arcana check with a DC of 10 + the spell's level. If you succeed, for 1 hour, you learn that spell; which doesn't count towards your known spell limit. When you cast a spell you have learnt using this feature, you choose the direction, target, and range (if any) and use your spellcasting modifier, ability scores, and an appropriate spell slot; otherwise, you cast it in the exact same way as the creature that cast it originally, replicating the appearance and effect(s) they used. You can learn multiple spells this way, but can only learn one "version" of each spell at a time.

Learning the Basics

Starting at 14th level, mimicking simple sorcery spells is becoming surprisingly easy. You learn a 1st-level spell from the sorcerer spell list, which doesn't count towards your known spell limit. Additionally, you are no longer required to have spells which do not appear on the sorcerer spell list.

First Heir

By 18th, you have made fiction into fact and forged a sorcerous bloodline of your own. You have as many sorcery points as is normal for your level and gain 5 metamagic options. Your Charisma score increases by 2. Your maximum for this score is now 22.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: