Faceless Trickster (4e Paragon Path)

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Scales.png This page is of questionable balance. Reason: What PC Race is being used for Doppelganger? The attack powers do not have the Weapon or Implement keyword, so they are going to miss a lot. Trick Blow is actually a power disguised as a feature, and should be formatted as such; also what is the range?


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Faceless Trickster[edit]

The stories about those who come in the night, those who scour the peaks of civilization, kidnapping and murdering... those stories are true.
—Unknown, The Book of Secrets

Prerequisite: Doppelganger

There are doppelgangers who devote themselves to the Order of the Faceless, hoping to gain power to destroy those who stand against them. These doppelgangers find the power they are looking for, but at such a cost! They are stripped of their identities, having to take the memories of others to find themselves again.

Faceless Trickster Path Features[edit]

Memory Theft (11th Level): If you successfully hit an enemy with an attack, you gain a +1 bonus to all defenses against their next attack.
Shapeshifter Action (11th Level): When you spend an action point to make an attack, you can move your speed as a free action after the attack.
Trick Blow (16th Level): You can gain combat advantage against a single enemy as a minor action a number of times a day equal to your Charisma modifier.


Face Theft Faceless Trickster Attack 11
Your foes face disappears as he looks into your face... rather, his face.
Encounter Star.gif Arcane, Charm, Polymorph
Standard Action range 10
Target: One creature
Attack: Charisma Vs. Will
Hit: 3d8 + Charisma modifier psychic damage, and the target is blinded (save ends).



Memory Erase Faceless Trickster Utility 12
You erase yourself from the memories of your foe, becoming invisible to them
Encounter Star.gif Arcane, Charm
Minor Action Personal
Effect: You become invisible to all enemies you have hit this encounter until the end of your next turn.



Soul Drain Faceless Trickster Attack 20
Your foe slowly loses his will to live as his soul leaves him.
Daily Star.gif Arcane, Charm
Standard Action range 10
Attack: Charisma Vs. Will
Hit: 4d10 psychic damage, and the target takes 10 ongoing psychic damage and is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of its next turn.




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