Eyesaur (5e Creature)

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Medium monstrosity, chaotic evil

Armor Class 11
Hit Points 8 (2d8)
Speed 15 ft.

16 (+3) 12 (+1) 10 (+0) 8 (-1) 13 (+1) 9 (-1)

Senses 60ft. passive Perception 11
Challenge 1 (200 XP)

Multiple Heads The Eyesaur has ten heads. Because of this, the Eyesaur has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.


Slam.' '' +2 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) bludgeoning damage.

Bites.' '' +1 to hit, reach 5 ft., one target. Hit: 5 (1d10) peircing damage

This creature is a large, quadrupedal, red-skinned creature with ten humanoid heads. Legend says that the first Eyesaurs were made from ten victims by a powerful necromancer.

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