Explosive (5e Equipment)

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Cost: 5 gp

Creatures within 5 feet of this arrow must make a DC 10 Dexterity save or take fire 1d6 damage on a failed save or half as much on a successful one. The second time this is taken the range is increased to 10 feet and damage is 2d6. The third time the range is increased to 15 feet and damage is 3d6.


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