Experimental Hybrid (5e Race)
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Humanoid genetically enhanced warrior birthed by corrupted science or twisted magic.
These humans are spliced with a type of DNA a fox.
Experimental Hybrid Names
Experimental Hybrid-Creature (Humanoid)
A humanoid being crafted through genetic experimentation and manipulation.
Ability Score Increase. Your Constitution score increases by 2. Your Wisdom score increases by 2. As normal, you can't increase an ability score above 20 using this feature.
Age. This Experimental being does not have a set lifespan nor age of maturity. Most humanoids will look mature around 15. They do not die of old age.
Alignment. No particular preference for good or evil, Depending on how you was created that could change.
Size. Your size is Small or Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Proficiency. You have proficiency in the Athletics, Deception, or Acrobatics skill.
Blood. You have a blood type. Choose from either black, acidic, or machine:
Black Blood: Your blood is pure black, this blood is dangerous to the touch and clots fast, If you take damage, Remove 2 damage for each attack received. If incapacitated rolling death saving throws, you may succeed by rolling 6 or higher.
Machine You have resistance to non magic, however you only receive half the healing points from a spell. You have vulnerability to acid damage.
Languages. You can speak, read, and write in Common, Celestial and Sylvan.
Subrace. Choose from Human, Elf, or Tiefling.
Ability Score Increase. Your ability scores each increase by 1.
Proficiency. You have proficiency in the Stealth & Religion skills.
Armored. When in armor add +2 AC.
Feat. You gain one feat of your choice.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion, such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Armored. When in light or medium armor, you gain a +2 bonus to your AC.
Proficiency. You have proficiency in the Stealth & Nature skills.
Hellish Resistance. You have resistance to fire damage.
Armored. When in medium or heavy armor, you gain a +2 bonus to your AC.
Proficiency. You have proficiency in the Sleight of Hand & Perception skills.
Languages. You can speak, read, and write Infernal.
Style of the Fox. You know the Firebolt cantrip however the fire is a color of your choice and is named Fox Fire, this spell uses your Wisdom Modifier. Once you reach 3rd level, you can cast the greater invisibility spell as a cantrip. Once you reach 5th level, you can also cast the spell shield of faith as a Cantrip, It appears as a flame that floats around the target, It is also named Fox Shield. Wisdom is your spellcasting ability for damage with these spells.
heavenly resistence. You have resistance to radiant damage.
heavens fury. 1 time per long rest you can infuse your radiant power into your attack and you can enter a form that allows you to for a minute to deal 2d8 radiant damage along with your attack
Random Height and Weight
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*Height = base height + height modifier