Ether Elemental (5e Creature)

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Ether Elemental[edit]

Large elemental, neutral


Armor Class 14
Hit Points 157 (15d10 + 75)
Speed 60 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 20 (+5) 8 (-1) 10 (+0) 7 (-2)

Proficiency Bonus +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities force, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial
Challenge 6 (2,300 XP)


Ethereal Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) force damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 7 (2d6) force damage.

Illumination. The elemental sheds bright light in a 40-foot radius and dim light for an additional 40 feet.

ACTIONS

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) force damage.


Among the four elemental planes is a theoretical fifth, ether. Most scholars heavily debate the existence of such a thing as it would completely change all they knew of the elements. One of the most pressing arguments for the existence of this fifth element is the elusive ether elemental: a fuzzy humanoid shape made of violent prismatic energy found roaming the Ethereal Plane. Ether elementals are commonly drawn out by attempts to travel through different planes of reality.

Elemental Nature. An ether elemental doesn't require air, food, drink, or sleep.

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