Equipment (Mercenaries: Blood & Guts Supplement)

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Weapons[edit]

The Weapon table shows the cost, weight, and other properties of the common types of weapon systems used in the Mercenaries campaign setting.

Weapon Cost Damage Weight Properties
Simple Melee Weapons
Knife $20 1d4 piercing 0.5 ¼ lb. Finesse, light, thrown (range 20/60)
Martial Melee Weapons
Officer's Sword $2,000 1d10 slashing 3 lb. Finesse, versatile (1d12)
Simple Ranged Weapons
Martial Ranged Weapons
Assault Rifle $1,000 3d8 piercing 7 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle $1,000 3d10 piercing 11 lb. Ammunition (range 300/900), burst fire, reload (20 shots), short burst (2 shots), two-handed
Heavy Machine Gun $14,000 5d8 piercing 80 lb. Ammunition (range 400/1,200), burst fire, heavy, oversized, reload (100 shots), two-handed
Laser Pistol $2,400 3d6 radiant 2 lb. Ammunition (range 100/300), hidden, light, reload (50 shots)
Laser Pulse Rifle $20,000 4d8 radiant 9 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Laser Rifle $10,00 4d8 radiant 6 lb. Ammunition (range 400/1,200), reload (100 shots), two-handed
Light Machine Gun $7,,00 5d6 piercing 30 lb. Ammunition (range 400/1,200), burst fire, heavy, reload (100 shots), two-handed
Machine Pistol $900 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Minigun $35,000 5d10 piercing 65 lb. Ammunition (range 500/1,500), burst fire, heavy, oversized, reload (450 shots), two-handed
Pistol, Light Automatic $480 2d4 piercing 1 lb. Ammunition (range 50/150), hidden, light, reload (15 shots)
Pistol, Automatic $600 2d6 piercing 2 lb. Ammunition (range 50/150), reload (12 shots)
Pistol, Heavy Automatic $750 2d8 piercing 4 lb. Ammunition (range 80/240), reload (9 shots)
Plasma Pistol $2,400 3d6 lightning 1 lb. Ammunition (range 100/300), hidden, light, reload (100 shots)
Plasma Pulse Rifle $20,000 4d8 lightning 9 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Plasma Rifle $10,00 4d8 lightning 6 lb. Ammunition (range 400/1,200), reload (100 shots), two-handed
Sniper Rifle $6,000 3d12 piercing 17 lb. Ammunition (range 600/1,800), reload (5 shots), scope (range 6,000), two-handed
Submachine Gun $1,200 3d6 piercing 5 lb. Ammunition (range 150/450), burst fire, reload (30 shots), short burst (2 shots)

Armor[edit]

The Armor table shows the cost, weight, and other properties of the common types of armor worn in the Mercenaries campaign setting.

Armor Cost Armor Class (AC) Damage Reduction Strength Stealth Weight Properties
Light Armor
Commando Fatigues $100 13 + Dexterity modifier 0 4 lb.
Flight Suit $30 12 + Dexterity modifier 0 6 lb.
Medium Armor
Infantry Fatigues $2,000 15 + Dexterity modifier (max 2) 3 15 lb.
Urban Armor $500 14 + Dexterity modifier (max 2) 3 20 lb.
Heavy Armor
Advanced Combat Armor $25,000 20 5 13 Disadvantage 35 lb.
Advanced Space Combat Armor $50,000 20 5 13 Disadvantage 45 lb.
Combat Armor $10,00 18 5 13 Disadvantage 30 lb.
Space Combat Armor $20,00 18 5 13 Disadvantage 40 lb.
Powered Armor
Shields
Shield $25 +2 2 lb.

Advanced Combat Armor[edit]

Advanced combat armor is combat armor which has been layered with a hardened electromagnetic laminate, even further increasing the level of protection it combines.

Advanced Space Combat Armor

A variant form of advanced combat armor known as advanced space combat armor is made airtight and vacuum-proof, providing climate control and life support capabilities that allow its wearer to survive in the vacuum of space for as long as the air supply (12 hours) holds out.

Combat Armor[edit]

Combat armor is a full suit of shaped, articulated hard armor plates reinforced by an inner layer of flexible armor.

Space Combat Armor

A variant form of combat armor known as space combat armor is made airtight and vacuum-proof, providing climate control and life support capabilities that allow its wearer to survive in the vacuum of space for as long as the air supply (12 hours) holds out.

Commando Fatigues[edit]

Commando fatigues consist of a lightweight yet rugged set of reinforced clothing made from advanced composite materials. In addition to providing basic protection from both melee and ballistic attacks, it's waterproof and as comfortable as any civilian clothing. In hot environments, such as in the desert or in jungles, commando fatigues are the norm. It is worn in any environment by scouts and recon units.

Flight Suit[edit]

This is a padded jumpsuit worn by pilots and others who want basic protection without sacrificing mobility.

Infantry Fatigues[edit]

Infantry fatigues are commando fatigues with the addition of a bulletproof tactical vest which covers the chest, torso, and groin.

Urban Armor[edit]

Readily available even to civilians and in the most peaceful, legal markets, urban armor provides a decent amount of protection against all forms of civilian-grade weapons, including low-power rifles. You can expect to see police forces, non-military security forces, and "tacitcool" hobbyists wearing these.

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