Entities of the Three Brothers (5e Race)

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Scales.png This page is of questionable balance. Reason: I feel He Who Speaks No Evil should have different benefits from the other brothers and Perception proficiency paired with advantage on sight is really strong to the point I would remove it in favor of something else like has been done with He Who Hears No Evil.


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Entity of the Three Brothers[edit]

Physical Description[edit]

The entities of the Three Brothers are demonic humanoids who embody the laws of the Three Brothers. These three laws are to see no evil, hear no evil, and speak no evil. These entities are about the size of your everyday human, with red skin, black hair, and along the edges of their bodies, an orange glow, looking similar to that of fire. He who sees no evil has no eyes where they would be. He who speaks no evil has no ears where they would be. And he who speaks no evil has no bottom jaw where it would be.

History[edit]

The Three Brothers have been around since the creation of life within the universe. They entered into a deep slumber after the creation of humanity. However, when a wizard by the name of Jaques challenged the gods, attempting to take control of the Three Brothers and harness their powers of creation and destruction. This brought the Three Brothers out of their slumber and enraged them. To smite the wizard, they sent down an army of demonic humanoids created in their resemblance. One by one they attacked the wizard, slowly tearing him piece by piece. After the wizard was slaughtered, the entities remained on earth, left roaming and affecting the populations they find and live in.

Society[edit]

Among societies, the entities of the Three Brothers tend to be the wisest among the people, giving insight to what the world truly is, how it should be, and how it can be changed for better and worse. However, due to the dark heritage of these entities, holy figures tend to see these beings as evil and will exile, banish, and sometimes even execute them as to cleanse the world of their evil grasp. The creatures were created to bring death but can bring insight and life into this world. He who sees no evil may be a teacher for children, teaching them how to see the beauty in the world and observe even the smallest of details. He who hears no evil may be an instructor teaching people how to speak using sign language. He who speaks no evil may be a doctor, making medicines for those who come into their apothecary.

Entity of the Three Brothers Names[edit]

The entities only go by and identify by three names depending on which brother they descend from. The three names are Mizaru, Kikazaru, and Iwazaru.

Entity of the Three Brothers Traits[edit]

See no evil, Hear no evil, Speak no evil
Ability Score Increase. Your Constitution and Wisdom scores each increase by 2.
Age. These entities tend to live until they have lived 666 years, in which they burn to ash and another entity spawns in the world to take its place.
Alignment. Entities tend to be either kind or savage in nature, playing into their nature of teaching, or into their primal urges to kill. This leads them to typically be neutral good or chaotic evil.
Size. Entities of the Three Brothers vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Of Gods. You know the prestidigitation cantrip and can cast it at will.
Of Demons. You know the produce flame and the thaumaturgy cantrips and can cast them at will.
Languages. You can speak, read, and write Common, Infernal, and Abyssal.
Subrace. The Three Brothers have been dubbed by their both physical traits as well as idealogical traits. The first brother is He Who Sees No Evil, the second as He Who Hears No Evil, and the third as He Who Speaks No Evil.

He Who Sees No Evil[edit]

See No Evil. You suffer from the blinded condition at all times. The only differences that having lived your whole life like this, you have adapted to your lack of eyesight, making it so enemies no longer have advantage in attack rolls against you. This cannot be cured.
Heightened Senses. Not being able to see has left you using your senses of sound and touch to navigate and survive. You gain proficiency in Perception and have advantage on Wisdom (Perception) checks related to hearing.
No Surprises. Adapting to never seeing the world, you have tuned yourself to know when you are not alone. You have tremorsense in a 10 foot radius around you.

He Who Hears No Evil[edit]

Hear No Evil. You suffer from the deafened condition at all times. This cannot be cured.
Heightened Senses. Not being able to hear has left you using your sense of sight to navigate and survive. You are proficient in the Perception and Investigation skills.
Superior Darkvision. Your darkvision increases to a range of 120 feet.

He Who Speaks No Evil[edit]

Speak No Evil. You suffer from the curse of not being able to speak or even make vocal sounds. You are unable to communicate in any language, but you are able to comprehend and read learned languages. You now automatically fail any Charisma checks involving speech.
Heightened Senses. Not being able to speak has left you using your senses of sight and hearing to navigate and survive. You gain proficiency in Perception and have advantage on Perception checks related to eyesight and or hearing.
Superior Darkvision. Your darkvision increases to a range of 120 feet.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8″ +2d10 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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