Ensorcelled Fighter (3.5e Class)

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Ensorcelled Fighter[edit]

Every once in a while, a person born with innate magic won't have it emerge until later in their life. Some of these people have already trained in the art of physical combat. These are the Ensorcelled Fighters. They generally tend to use their magic to enhance their fighting abilities. With a combination of magic and physical combat they beat their enemies into the ground. Essentially a combination of a sorcerer and fighter.

Making an Ensorcelled Fighter[edit]

Ensorcelled Fighters are essentially a combat class. They can specialize in archery or melee combat. They use their magic to increase their combat prowess..

Abilites: Charisma decides how many spells an Ensorcelled Fighter can cast each day, and how hard they are to resist. Strength is equally important for a melee combatant, whereas Dexterity is important for archer combatants.

Races: Generally races that have trouble multi-classing as fighter/sorcerers would choose this class. For example, Elves or halflings. Humans and Half-Elves are less likely to.

Alignment: Any.

Starting Gold: starting gold; 6d4×10 gp (150 gp).

Starting Age: As wizard.

Table: The Ensorcelled Fighter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th
1st +0 +2 +0 +2 Armored Mage (Light), Summon Familiar, Combat Path 5 3
2nd +1 +3 +0 +3 Bonus Feat 5 4
3rd +2 +3 +1 +3 6 4
4th +3 +4 +1 +4 Armored Mage (Medium), Bonus Feat 6 5
5th +3 +4 +1 +4 Dextrous Casting +1 6 5 1
6th +4 +5 +2 +5 6 5 2
7th +5 +5 +2 +5 Armored Mage (Heavy) 6 6 3
8th +6/+1 +6 +2 +6 Bonus Feat 6 6 4
9th +6/+1 +6 +3 +6 6 7 4 1
10th +7/+2 +7 +3 +7 Keen Observation, Dextrous Casting +2 6 7 4 2
11th +8/+3 +7 +3 +7 Bonus Feat 6 7 5 3
12th +9/+4 +8 +4 +8 6 8 5 3
13th +9/+4 +8 +4 +8 6 8 6 4
14th +10/+5 +9 +4 +9 6 8 7 4
15th +11/+6/+1 +9 +5 +9 Bonus Feat, Dextrous Casting +3 6 8 7 5 3
16th +12/+7/+2 +10 +5 +10 6 8 8 5 3
17th +12/+7/+2 +10 +5 +10 Keen Observation 6 8 8 6 4
18th +13/+8/+3 +11 +6 +11 6 9 8 7 4
19th +14/+9/+4 +12 +6 +12 Bonus Feat 6 9 8 7 5 3
20th +15/+10/+5 +12 +6 +12 Bonus Feat, Dextrous Casting +4 6 9 9 8 6 4

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff(Cha), Climb(Str), Concentration(Con), Craft(Int), Diplomacy(Cha), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Knowledge (arcana)(Int), Knowledge (history)(Int), Profession(Wis), Ride(Dex), Search(Int), Spellcraft(Int), Swim(Str).

Class Features[edit]

All of the following are class features of the Ensorcelled Fighter.

Weapon and Armor Proficiency: Ensorcelled Fighters are proficient with all simple weapons, and all types of armor, but not shields.

Armored Mage: An Ensorcelled Fighter can cast spells with somatic components without incurring an arcane spell failure, provided he is wearing light armor. This ability increases its coverage to medium armor at 4th level, and heavy armor at 7th level.

Summon Familiar: This ability functions the same as the sorcerer/wizard ability

Combat Path: At 1st level, an Ensorcelled Fighter chooses to be proficient with either all ranged martial weapons, or all melee martial weapons.

Spells: Ensorcelled Fighters cast spells spontaneously, they do not need to prepare spells, and can cast any spell on their list, provided they have a slot of the appropriate level left for the day, and a charisma score equal to 10 + the spell level. An Ensorcelled Fighter gets bonus spells per day for a high Charisma score. For a successful save against an Ensorcelled Fighters spell the DC is 10+ the spells level + the Ensorcelled Fighters Charisma modifier. Ensorcelled Fighters choose their spells from the following list:

0— Resistance, Acid Splash, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Message, Arcane Mark

1st— Alarm, Protection from Chaos, Shield, Mage Armor, Mount, Comprehend Languages, Detect Undead, True Strike, Burning Hands, Magic Missile, Cause Fear, Expeditious Retreat, Feather Fall, Jump, Magic Weapon

2nd— Protection from Arrows, Acid Arrow, Continual Flame, Scorching Ray, Blindness/Deafness, False Life, Ghoul Touch, Scare, Bear's Endurance, Bull's Strength, Cat's Grace, Darkvision

3rd— Magic Circle against Chaos, Protection from Energy, Phantom Steed, Heroism, Rage, Lightning Bolt, Ray of Exhaustion, Vampiric Touch, Flame Arrow, Haste, Greater Magic Weapon

4th— Stoneskin, Fire Shield, Animate Dead, Fear

5th— Interposing Hand, Invisibility, Chain Lightning, Freezing Sphere

Table: Ensorcelled Fighter Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3
5th 6 3 1
6th 6 4 2
7th 7 4 3
8th 7 5 3
9th 7 5 3 1
10th 7 5 4 1
11th 7 5 4 2
12th 8 6 4 2
13th 9 6 5 2
14th 9 6 5 3
15th 9 6 5 3 1
16th 9 7 6 3 1
17th 9 8 6 3 2
18th 9 8 6 4 2
19th 9 8 6 4 3
20th 9 8 6 5 3 2

Bonus Feat: At second level, 4th level, and every 4th level thereafter, Ensorcelled Fighters gain a bonus feat from the list of fighter bonus feats. They must meet all requirements for having the feat as usual.

Dextrous Casting: Beginning at 5th level, an Ensorcelled Fighter gets a +1 dodge bonus to AC against attacks of opportunity when casting a spell. This increases to +2 at 10th level, +3 at 15th level, and +4 at 20th level.

Keen Observation: After reaching 10th level, an Ensorcelled Fighter can learn one spell, of 5th level or lower, that he sees being cast. He must make a DC 25 Spellcraft check. If successful, that spell becomes a permanent part of his spell list. Repeat this at 17th level.

Epic Ensorcelled Fighter[edit]

Table: The Epic Ensorcelled Fighter

Hit Die: d10

Level Special
21st Fighter Bonus Feat
22nd Keen Learning
23rd Fighter Bonus Feat
25th Fighter Bonus Feat, Dextrous Casting +5
27th Fighter Bonus Feat
29th Fighter Bonus Feat
30th Dextrous Casting +6

2 + Int modifier skill points per level.

Spells: Beginning at 21st level, an Ensorcelled Fighter can learn any spell from the sorcerer wizard list up to 5th level. It gains spells equal to Cha modifier

Dextrous Casting: At 25th level, an Ensorcelled Fighter increases it's dodge bonus to armor against attacks of opportunity when casting to +5 at 25th level, and +6 at 30th level.

Bonus Feats: The epic Ensorcelled Fighter gains a bonus feat (selected from the list of epic Fighter bonus feats) at 1st, 3rd, 5th, 7th, and 9th levels after 20th.

Elf Ensorcelled Fighter Starting Package[edit]

Weapons: Longbow and 20 Arrows; Club

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Search 4 Int
Bluff 4 Cha
Spot 2 Wis
Listen 2 Wis
Jump 4 Str -1
Climb 4 Str -1
Intimidate 4 Cha
Diplomacy 2 Cha

Feat: Point Blank Shot.

Combat Path: Ranged Combat.

Gear: Studded Leather Armor, Backpack, Bedroll, Flint and Steel, Belt Pouch, 10 Rations, Hempen Rope 50ft, Waterskin, Spell Component Pouch, and 2 Sunrods.

Gold: 30.

Halfling Ensorcelled Fighter Starting Package[edit]

Weapons: Longsword and 2 Javelins.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Concentration 4 Con
Search 4 Int
Bluff 4 Cha
Spot 2 Wis
Listen 2 Wis
Jump 4 Str -3
Climb 4 Str -3
Intimidate 4 Cha
Diplomacy 2 Cha

Feat: Combat Casting.

Bonus Feats: Dodge.

Combat Path: Ranged Combat.

Gear: Chain Shirt, Light Wooden Shield, Backpack, Bedroll, Flint and Steel, Belt Pouch, 10 Rations, Hempen Rope 50ft, Waterskin, Spell Component Pouch, and 2 Sunrods..

Gold: 12.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Ensorcelled Fighters in the World[edit]

If he thinks I'm not wearing armor, he's in for a nasty surprise.
—Korsel Danath, Elf Ensorcelled Fighter

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: Korsel Danath, an Elf Ensorcelled Fighter, liked to surprise his enemies by substituting magic for armor. He never lost a fight, and carved a small kingdom for himself with an army of 20.

Organizations: Ensorcelled Fighters are usually part of a military organization of some kind. They get into high ranks quickly by force of their personality if nothing else. Also bandit groups and thieves guilds will occasionally keep one on hand to plan the dirty work.

NPC Reactions: NPCs generally can't tell the difference between an Ensorcelled Fighter, and a regular Fighter. They will treat them as any traveling warrior, a bit wary of their fighting prowess, but willing to ask help against the red dragon that's been killing them, and willing to sell things at their regular price.

Ensorcelled Fighter Lore[edit]

Characters with ranks in Bardic Knowledge, or Gather information can research Ensorcelled Fighters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Bardic Knowledge, or gather information.
DC Result
10 Old men with swords and a little magic.
15 They are Sorcerers who's magic emerges later in life.
20 They cast arcane spells and have military training.
30 A player that makes this check can get the name and whereabouts of a specific Ensorcelled Fighter.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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