Energy Mortar (D20 Modern Equipment)

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Energy Mortar[edit]

PL 5

Damage 6d8 Critical x2
Damage Type Reflex DC
Size Weight
Range Increment 50ft. Burst Radius 20 ft.
Purchase DC Restriction

Description[edit]

The Energy Mortar is the main weapon of a Covenant Wraith. On a successful hit, the creature or character must pass a DC 15 reflex save or take triple damage from the Energy Mortar and may not make a reflex save to half the damage. When the mortar hits, the center of the explosion is the space which the struck creature/character/object occupies when the mortar explodes. A miss works as normal for a thrown splash weapon, and a passed reflex save signifies that the grenade lands in the space that the character occupies, but does not hit the target directly.

d20 Modern Rules[edit]

For every range increment beyond the first, a round passes before The mortar hits the target. The mortar's maximum range is 1525 ft.


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