Elite Descendent (5e Class)

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Elite Descendant[edit]

There were many heroes of an ancient war that fought against insurmountable odds. With their power passed through their bloodlines, only to be awakened in how widespread it has been in the generations since. Using these powers to strengthen their bodies and battle prowess is what marks one as an elite descendant.

Creating an Elite Descendant[edit]

An Elite Descendant is more often born than made. Where does your origin come from? Were you raised as a descendant from an elite hero or did your power manifest seemingly miraculously? How does your character feel about their power?

Quick Build

You can make an Elite Descendant quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Noble background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Elite Descendant you gain the following class features.

Hit Points

Hit Dice: 1d10 per Elite Descendant level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Elite Descendant level after 1st

Proficiencies

Armor: Light Armor, Medium Armor, Heavy Armor
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose two of the following; Acrobatics, Animal Handling, Athletics, History, Intimidation, Medicine, Perception, Stealth, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) One martial weapon and a shield or (b) Two martial weapons
  • (a) Chain Mail or (b) Leather Armor
  • (a) Explorers Pack or (b) Dungeoneers Pack
  • 10 Pitons and a Hammer
  • If you are using starting wealth, you have Same as Fighter in funds.

Table: The Elite Descendant

Level Proficiency
Bonus
Features
1st +2 Crest Fighting Style
2nd +2 Combat Art Class SKill
3rd +2 Hero Relic
4th +2 Ability Score Improvement
5th +3 Extra Attack Combat Art
6th +3 Class Skill
7th +3 Weapon Specialization Combat Art
8th +3 Ability Score Improvement
9th +4 Combat Art
10th +4 Crest
11th +4 Extra Attack x2 Class Skill
12th +4 Ability Score Improvement
13th +5 Weapon Specialization Class Skill
14th +5 Hero Relic
15th +5 Relic Combat Art
16th +5 Ability Score Improvement
17th +6 Class Skill Combat Art
18th +6 Crest
19th +6 Ability Score Improvement
20th +6 Legenday Hero

Fighting Style[edit]

At 1st level, choose one Fighting Style available to the Fighter and gain the benefits of it.

Crest[edit]

Starting at 1st level the power of your bloodline awakens in a crest. Choose one of the following options. You gain an additional choice at 10th and 18th level.

Crest of Blaiddyd

When you critically hit with a weapon attack you can roll an additional weapon die.

Crest of Charon

If you would provoke an attack of opportunity you may use your reaction to make an attack against that creature before they get to make their attack of opportunity.

Crest of Daphnel

As a bonus action you can increase the range of your melee attacks my 5ft and ranged attacks by 10 ft until the end of your turn.

Crest of Dominic

When you hit a creature with a weapon attack you can force them to make a Strength saving throw (DC 8 + proficiency bonus + Constitution modifier). On a failed save the target is pushed back 5ft if there is room to be pushed, otherwise they take bludgeoning damage equal to half your proficiency bonus.

Crest of Fraldarius

As a bonus action you can activate this crest. Until the start of your next turn when you hit an attack roll you can add your proficiency bonus to the damage roll of your attacks. You can use this feature a number of times equal to your proficiency bonus and regain all uses on a long rest.

Crest of Gautier

If you are mounted you can use a bonus action to guard your mount against harm. Until the start of your next turn your mount has advantage on the next saving throw it makes.

Crest of Goneril

When you hit a creature with a weapon attack you can force them to make a Constitution saving throw (DC equal to 8 + Proficiency bonus + Constitution modifier). On a failed save they cannot make opportunity attacks until the end of your next turn.

Crest of Reigan

If you are below half your maximum hit points and you hit a creature with a weapon attack you can regain a number of hit points equal to half the damage dealt. You can use this feature a number of times equal to your proficiency bonus and regain all uses on a long rest.

Crest of Aubin

You can target a willing creature within 15 ft of you and switch spaces with it. If the new space is not large enough for either creature this ability fails. You can use this feature a number of times equal to your proficiency bonus and regain all uses on a long rest.

Crest of Chevalier

When you attack a creature you can choose for them to make a Dexterity Saving Throw (DC 8 + proficiency bonus + Strength or Dexterity Modifier). On a failed save you roll the attacks normal damage. Additionally if the target rolled a natural 1 on the save you may treat the damage roll as a critical hit.

Crest of Seiros

After you hit with an attack your speed increases by 5 x your proficiency bonus ft until the end of your turn.

Crest of Flames

When you finish a long rest you can choose one of the other crests on this list and this crests effect becomes that one but you can only use the effect once and regain the use on a short rest.

Combat Arts[edit]

At 2nd level you gain the ability to use specialized techniques in combat. Each combat art can be used once and can be used again each time you enter combat. You can choose to use each combat art after you hit with an attack. You choose 2 arts at level 2 and choose an additional art at levels 5, 7, 9, and 17. You can change the combat arts you know each time you gain a level in this class.

Grounder

This attack deals an additional d8 damage of the weapons type. If the creature has a flying speed it is halved until the end of its turn.

Windsweep

Make an additional attack roll against all other creatures within 5ft of you.

Shatter Slash

Roll a d4 and reduce the targets AC by that amount. After the target is hit by another attack this reduction is removed.

Vengeance

If you are missing hit points you can spend hit dice to deal an additional 2 damage for each hit die spent.

Jab

Immediately move up to half your speed without provoking opportunity attacks.

Exhaustive Strike

Double your weapon's damage dice but immediately afterwards make a constitution saving throw with a DC of 15. On a failure you gain one level of exhaustion.

Wild Abandon

You can add a d8 of damage of the weapon's type. Additionally the creature you hit has advantage to attack you until your next turn.

Warning Shot

You can force the target to make a constitution saving throw (DC 8 + proficiency + constitution modifier). On a failed save they have disadvantage on the next attack they make.

Bombard

You can make an additional attack after using this combat art. You can use this combat art again by using up another one of your combat arts.

Swap

Select one willing creature within 5ft of you and switch spaces with it if space allows.

Class Skill[edit]

Your skills in combat react to the power in your blood which allows you to learn additional and deadly skills. You gain a skill at 2nd level and an additional skill at 6, 11, 13, and 17th level. You can change which skills you know when you gain a level in this class.

Charm

Allies within 5ft of you can use their reaction to add your proficiency bonus to their damage roll when they hit with an attack.

Heartseeker

Any hostile creatures within 5ft of you suffer a penalty to their saving throws equal to your proficiency bonus.

Terrain Resistance

You ignore difficult terrain and any damage you would receive from the terrain you are standing on.

Critical Up

You increase your critical hit range by one (20 to 19-20, 19-20 to 18 to 20). You can take this skill multiple times.

Stealthy

You may hide as a bonus action.

Transmute

As a reaction when you would take damage from a spell you can gain resistance to the spell's damage type and regain use of a combat art for each 10 damage you reduced with this ability (min 1).

Death Blow

When you attack on your turn you can increase one damage die by one size.

Wrath

When your hit points are below your maximum you deal an additional 1 damage on each attack. When below half your maximum hit points you deal 2 additional damage instead. When below one quarter of your hit points you deal 3 additional damage instead.

Miracle

When you would be reduced to 0 hit points you can make a constitution saving throw equal to half the damage taken. On a successful save you are reduced to one hit point instead. Once you use this skill it cannot be used again until you finish a long rest.

Darting Blow

Your speed increases by 10 ft. You can take this skill multiple times.

Pavise

As a reaction when you would take damage from a melee attack you can become resistant to that damage for that attack.

Aegis

When you make a dexterity or constitution saving throw to reduce damage you instead take half damage on a failure and none on a success.

Alert Stance

If you do not use any movement on your turn you may take the dodge action as a bonus action.

Pass

You can move through a hostile creature's space as if it was a friendly creature.

Anchor

You cannot be unwillingly moved from your space.

Hero Relic[edit]

At 3rd level you gain a famous weapon used by an ancient hero that becomes even stronger if your blood matches its power. Choose one of the following weapons. If you ever lose it then you can regain it after a long rest which destroys the previous version. Any choice that can be used as a weapon deals magical damage. At 7th level they become +1 weapons or if not a weapon grant a +1 to AC. At 15th level this bonus increases to +2. You gain an additional choice at 14th level. At 15th level you get a special combat art that you can only perform if you are holding that hero relic and have the corresponding crest.

Areadbhar

This is a magical Pike. If you have the crest of Blaiddyd it gains the following ability, when you use a combat art you can treat it as if your crest activated. Your crest can still naturally activate in addition to this ability. Combat Art: Atrocity- When you use this combat art you can only make one attack using this action. The creature you hit is considered vulnerable to this attacks damage, even from other sources.

Thunderbrand

This is a magical Greatsword. If you have the crest of Charon it gains the following ability, when you attack a creature that has not yet acted in combat you can make an additional attack against it this turn. Combat Art: Foudroyant Strike- Add an additional d6 of damage of the weapons type. The target makes a constitution saving throw (DC 8 + proficiency bonus + constitution modifier) or be unable to make more than one attack on their next turn.

Luin

This is a magical Spear. If you have the crest of Daphnel it gains the following ability, you gain the Darting Blow skill. It does not count against your current number of skills. Combat Art: Burning Quake- All creatures within 30 ft of the target aside from you must make a constitution saving throw (DC 8 + proficiency bonus + constitution modifier) or their speed is reduced to 0 on their next turn.

Crusher

This is a magical Maul. If you have the crest of Dominic it gains the following ability, when you hit with an attack you can change the damage of this weapon to fire damage. Combat Art: Dust- Roll 1d4+1 and reduce the targets AC by that amount.

Aegis Shield

This is a magical Shield. If you have the crest of Fraldarius it gains the following ability, you gain the Aegis skill. It does not count against your current number of skills. Combat Art: Mountainous Defense- As an action you can grant all friendly creatures within 30 ft of you the use of your Aegis skill until the start of your next turn.

Lance of Ruin

This is a magical Lance. If you have the crest of Gautier it gains the following ability, the reach of this weapon increases by 5 ft. Combat Art: Ruined Sky- The range for the targets attacks becomes 5ft until the end of their next turn.

Freikugel

This is a magical Greataxe. If you have the crest of Goneril it gains the following ability, after you hit a creature with a combat art you can give them disadvantage on all Strength checks until their next turn. Combat Art: Apocalyptic Flame- All creatures within 10 ft of the target must succeed on a dexterity saving throw (DC 8 + proficiency bonus + constitution modifier) or take 2d8 fire damage and be knocked prone. On a successful save they take half as much damage and are not knocked prone.

Failnaught

This is a magical Longbow. If you have the crest of Reigan it gains the following ability, you can fire at long range once per turn without disadvantage. Combat Art: Fallen Star- If the target targets you with an attack or affect or forces you to make a saving throw you can make that attack or ability miss or make the saving throw succeed automatically.

Fetters of Dromi

This is a set of magical Gloves. If you have the crest of Aubin it gains the following ability, you gain the Pavise skill. It does not count against the maximum number of skills you know. Combat Art: Tricksters Dodge- As an action you can grant all friendly creatures within 30 ft of you use of your Pavise skill until the start of your next turn.

Vajra-Mushti

This is a set of magical Gauntlets. If you have the crest of Chevalier it gains the following ability, if you engage in unarmed fighting you can make an additional attack as a bonus action. Combat Art: Eviscerate- The target is stunned until the end of your next turn.

Amyr

This is a magical Battleaxe. If you have the crest of Seiros it gains the following ability, once per long rest after you use your crest ability you gain an additional action. Combat Art: Raging Storm- You deal an additional d6 of the weapons damage type and then you can immediately make another attack but it cannot use a combat art.

Creator Sword

This is a magical Rapier. If you have the crest of Flames it gains the following ability, the sword segments like a whip and you can make attacks with it with creatures within 15 ft of you. Combat Art: Ruptured Heaven- Deal additional damage on the attack equal to one of your targets hit dice. This damage is the same type as the weapon.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to 3 at 11th level.

Weapon Specialization[edit]

When you reach 7th level you become so skilled with a particular weapon that you can use it in ways others wouldn't be able to. Choose one single type of weapon to be your specialization. You cannot be disarmed of your specialized weapon. When you attack with your specialized weapon you can add double your proficiency bonus a number of times equal to your proficiency bonus and regain all uses on a long rest. Additionally at 13th level you increase the damage die of your specialized weapon by one size. (d6 to d8, d8 to d12, etc)

Legendary Hero[edit]

At 20th level you have become even stronger than the hero you inherited your blood from. You can now use all combat arts twice per combat. Additionally you can no longer be frightened, charmed, or surprised.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Elite Descendent class, you must meet these prerequisites: STR and CON 13

Proficiencies. When you multiclass into the Elite Descendent class, you gain the following proficiencies: All armor and weapons

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