Elder Snake (5e Creature)
From D&D Wiki
Huge beast, neutral
Saving Throws Str +11, Wis +9, Cha +6
Legendary Resistance (3/Day). If the snake fails a saving throw, he can choose to succeed instead.
Chakra. The snake has 30 chakra points, which she can expend. All spend Chakra Points are regained at the end of a long rest.
Multiattack. The snake can make 3 thrash and one bite attacks or takes 2 action.
Thrash. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) magical bludgeoning damage.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) magical piercing damage and the snake initiates a Grappling contest with the target.
Shed Skin (5 Chakra). The snake loses one condition of his choice, not including charmed.
Senjutsu Bite (10 Chakra). The snake bites a creature within range, injecting them with senjutsu chakra. They must attempt a DC 19 Wisdom saving throw. On a failure, she makes two bite attacks against them. On a success, they gain the effects of Partial Sage Mode for 1 minute. If they are already capable of using Partial Sage Mode, they instead gain the effects of the Sage Transformation for 1 minute.
Genjutsu (3 Chakra). One creature within 70 feet that is not blind must succeed a DC 19 Wisdom saving throw. On a failure, the snake spends an additional amount of chakra and they are effected by one of the following:
Almost always flanked by two powerful guards, the elder snake is chief among the Snakes of Ryūchi Cave. There is only one elder snake at a time. While rarely the most physically gifted among the snakes, they are typically endowed with a powerful understanding of physical, spiritual, and natural energies.