Efreet Mameluke (5e Creature)

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Efreeti Mameluke[edit]

Large elemental (Efreeti), lawful evil


Armor Class 20 (Partial Plate)
Hit Points 230 (20d10 + 120)
Speed 40 ft., Flying 60 ft.


STR DEX CON INT WIS CHA
26 (+8) 14 (+2) 22 (+6) 16 (+3) 16 (+3) 16 (+3)

Saving Throws Int +8, Wis +8, Cha +8
Damage Resistances Lightning, Acid, Thunder
Damage Immunities Fire
Senses Darkvision 120 Ft., passive Perception 12
Languages Common, Efreet, Ignan
Challenge 15 (13,000 XP)


Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting. The efreeti's innate spell casting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic.
3/day: enlarge/reduce, tongues, Fire Shield.
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire.

Multiple Arms. The Efreeti Mameluke can grapple four different creatures at a time. For every creature it grapples, it loses one attack.

ACTIONS

Multiattack. The efreeti makes four melee attacks or uses its Hurl Flame four times.

Scimitar. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) slashing damage plus 6 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +10 to hit, reach 120 ft., one target. Hit: (5d6) fire damage.


Efreeti Mamelukes are massive four armed elite warriors and honor guards of Vizier and Sultans amongst all Genie Kind. It is of great honor to be an Efreeti Mameluke and these brutal yet honorable guardians are paid handsomely for their services. Efreeti Mameluks appears as Efreeti but they are changed, they can have red, black or purple skin with stripes like a tiger of another color and they can have vast swooping horns like a water buffalo generally festooned with bronze rings and bells. The have four great arms and can hurl a swarm of burning bolts of fire or conjure four devastating burning sabers... sometimes they have been even seen with thunder maces or Zhagnals thrumming with lightning energy.

Variant: Lightning Zhagnals.
This mameluke has it's scimitars replaced by the following attack option.
Lightning Zhagnals. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) piercing damage and 6 (2d6) lightning damage.

Variant: Thunder Maces.
This mameluke has it's scimitars replaced by the following attack option.
Thunder Maces. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) bludgeoning damage and 6 (2d6) thunder damage.



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