Edahn (5e Creature)

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medium humanoid (demigod), chaotic neutral

Armor Class 30 (natural armor)
Hit Points 5000 (10d400+1000)
Speed 500 ft, fly 500 ft (hover), swim 500 ft, burrow 500 ft

30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)

Saving Throws Strength (+30), Dexterity (+30), Constitution (+30), Intelligence (+30), Wisdom (+30), Charisma (+30)
Skills all (+30)
Damage Immunities necrotic, radiant, poison, lightning, thunder, force, bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities poisoned, exhaustion, paralyzed, charmed, prone, incapacitated, stunned
Senses passive Perception 50, Blindsight 1 mile, Truesight
Languages all, Telepathy
Challenge 50 (1,220,000 XP)

Abyssal Aura. Whenever a creature deals necrotic or radiant damage to Edahn, he instead takes no damage and is healed for an amount twice the damage dealt.

Discern Lie. Edahn can discern a lie, and when lied too, Edahn gains a simple understanding of the truth.

Abyssal Resistance. Edahn has resistance to damage dealt from magical attacks, and whenever he is targeted with a line spell, the caster becomes the new target.

Command Darkness. Whenever a devil, demon, or undead comes within 500 ft of Edahn, the creature must succeed on a DC 30 Wisdom saving throw of the creature is charmed by Edahn indefinitely, even if the creature is immune to being charmed.


Instakill. Melee Weapon Attack: +70 to hit, reach 5 ft., one target. Hit: X (16d12 + 70) chaos damage.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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