Edahn (5e Creature)
From D&D Wiki
medium humanoid (demigod), chaotic neutral
Saving Throws Strength (+30), Dexterity (+30), Constitution (+30), Intelligence (+30), Wisdom (+30), Charisma (+30)
Abyssal Aura. Whenever a creature deals necrotic or radiant damage to Edahn, he instead takes no damage and is healed for an amount twice the damage dealt.
Discern Lie. Edahn can discern a lie, and when lied too, Edahn gains a simple understanding of the truth.
Abyssal Resistance. Edahn has resistance to damage dealt from magical attacks, and whenever he is targeted with a line spell, the caster becomes the new target.
Command Darkness. Whenever a devil, demon, or undead comes within 500 ft of Edahn, the creature must succeed on a DC 30 Wisdom saving throw of the creature is charmed by Edahn indefinitely, even if the creature is immune to being charmed.
Instakill. Melee Weapon Attack: +70 to hit, reach 5 ft., one target. Hit: X (16d12 + 70) chaos damage.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.