Echo Warrior (3.5e Prestige Class)

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Echo Warrior[edit]

Missed me!
—Xenon Swiftblade, Rogue/Echo Warrior, Duel of Blackfoot Mines

Echo Warriors are agile fighters, using illusory images of themselves to assist them in combat. They are adept at targeting vitals and using their echoes to create openings for them, especially as they get stronger.

Becoming a Echo Warrior[edit]

Echo Warriors are typically rogues who don't have dedicated flankers or the proper equipment to Sneak Attack as much as they would like.

Entry Requirements
Base Attack Bonus: +4.
Feats: Weapon Finesse, Dodge, Mobility.
Special: Must have Sneak Attack +3d6.

Table: The Echo Warrior

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Mirror Echo, Sneak Attack +1d6
2nd +1 +0 +3 +0 Fast Movement
3rd +2 +1 +3 +1 Sneak Attack +2d6
4th +3 +1 +4 +1 Illusory Echo
5th +3 +1 +4 +1 Sneak Attack +3d6
6th +4 +2 +5 +2 Echoing Strike
7th +5 +2 +5 +2 Sneak Attack +4d6
8th +6 +2 +6 +2 Endless Echo
9th +6 +3 +6 +3 Sneak Attack +5d6
10th +7 +3 +7 +3 Corporeal Echo

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

Class Features[edit]

Echo Warrior class features are focused around echos and utilizing them. They are decoys, defenses, flankers, fighters and in general the heart of this class. All of the following are class features of the Echo Warrior.

Mirror Echo (Su): At first level, an Echo Warrior gains the ability to create echoes, supernatural imprints of himself. These echoes are residual images of past actions, acting as Mirror Images (as the spell). Once per 1d4+1 rounds, an Echo Warrior can use a standard action create 1d4 of these images, lasting 1 minute. For every three Echo Warrior levels he has, an additional image is formed, up to a maximum of 8 images at any given time. In addition, whenever an Echo Warrior has at least three images, they attack as if invisible.

Sneak Attack (Ex): as the Rogue ability.

Fast Movement (Ex): as the Monk ability, starting at +10 base land speed and increasing by 10 feet per two levels, up to +50 feet at 10th level.

Illusory Echo (Su): At fourth level, an Echo Warrior's echo ability is enhanced to the point where their echoes can separate and act on their own initiative. Instead of creating Mirror Images with Mirror Echo, an Echo Warrior can now create illusions of himself, as Major Image, within 10 feet of him. These images can flank, aid another and seem to be real, but cannot exert physical force. If the image is struck, it instantly disappears.

Echoing Strike (Su): At sixth level, an Echo Warrior becomes adept at using his echoes to assist him in combat. Whenever an Echo Warrior makes a successful Sneak Attack while flanking the enemy with an Illusory Echo, he deals an extra 1d8 sonic damage per Echo Warrior level (Fortitude Partial, See Below). The sound also Dazes and Deafening the target for 1d4+1 rounds (Fortitude negates). Even on a successful save, the opponent is Staggered for 1 round and takes an extra 1 damage per Echo Warrior level. Deaf and sonic-resistant enemies gain a +4 circumstance bonus to the save.

Endless Echo (Su): At eighth level, an Echo Warrior has such control over his Echoes that he can continuously maintain them. As such, if all Echoes are destroyed, the Echo Warrior generates another Echo as a free action.

Corporeal Echo (Su): At tenth level, an Echo Warrior's echoes become semi-real, allowing them to exert physical force. Treat Illusory Echoes as creatures with one-tenth the Echo Warrior's hit points, dealing one-tenth damage, retaining all abilities of the Echo Warrior (excluding manifesting, spellcasting and the ability to create echoes). Any damage dealt by Echoes is converted to Sonic damage.

Campaign Information[edit]

Playing an Echo Warrior[edit]

Combat: Echo Warriors fill much the same role as rogues in combat, though they gain durability and

Advancement: Echo Warriors will usually continue in their base class once mastering this art.

Resources: Echo Warriors don't have any sort of special organization, and even fellow Echo Warriors aren't guaranteed to feel a kinship.

Echo Warrior Lore[edit]

Characters with ranks in Knowledge (Arcana) can research Echo Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 Echo Warriors are agile fighters that create illusory images to help distract enemies.
16 For the most part, the images created by Echo Warriors are insubstantial and can be destroyed with a touch.
21 Powerful Echo Warriors never run out of images.
26 The most powerful Echo Warriors can create partially real images.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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