Dwarf Sandworm (5e Creature)

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Dwarf Sandworm[edit]

Large monstrosity, unaligned


Armor Class 18 (Natural Armor)
Hit Points 42 (7d12)
Speed 30, burrow 26 ft.


STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 17 (+3) 3 (-4) 9 (-1) 3 (-4)

Saving Throws con, str
Skills Intimidation +8
Damage Vulnerabilities Thunder, Necrotic
Damage Resistances Non-magical Slashing, Piercing and Bludgeoning, Fire
Damage Immunities Poison
Condition Immunities Prone, Poisoned, Grappled, Blinded, Invisible and Restrained
Senses passive Perception 18
Languages Terran
Challenge 7 (2,900 XP)


Tunneler. The Sandworm can burrow through solid rock at half its burrow speed and leaves a 8-foot-diameter tunnel in its wake that lasts for 1d4 hours before collapsing.

ACTIONS

Multiattack. The Sandworm makes two Slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 20 (3d8 + 8) Bludgeoning damage. If hit by slam the target is knocked prone and rolls a DC 15 con save or be stunned for one turn.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) Piercing damage.


The Sandworm, a creature of varying size and lethality that is only found in the deserts of the world and in the lair of The Sandworm King. they move around the desert either above ground leaving a trench or by burrowing and creating a "wave" of sand. The shortest sandworm is half a mile long and at least 15 ft in diameter. The longest Sandworm is Two miles long and 40 ft in diameter.



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