Dvati, Variant (3.5e Race)

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Dvati[edit]

This is a great option if no one wants to heal!

Personality[edit]

Physical Description[edit]

These strange Dvati Twins are polar optimists. One is always shorter while the other is tall, one is muscular while the other is skinny/fat. They have snow-white skin, black hair, and solid blue eyes that lack irises or pupils. Dvati noses are little more than small slits that barely protrude from their faces. They have three fingers and opposable thumbs. Most humanoids find a dvati's appearance—particularly their unwavering eyes— slightly unnerving. Dvati are acutely aware of this, and many of them wear hooded cloaks around strangers.

Relations[edit]

All dvati are born identical twins, with the pair sharing a single soul between them. Dvati lore holds that their souls are so powerful that a single, mortal vessel is too weak to contain them. Thus, their minds occupy two bodies.

Typically peaceful folk, dvati are concerned more with philosophy and art than material pleasures. Much of their culture centers on the close link between a dvati pair. A pair of twins might paint a mural together, with each twin starting from one end and meeting at the middle to finish the creation. Dvati twins debate philosophy with each other with an eye toward not only uncovering higher truths but also questioning and exploring their own beliefs, attitudes, and preconceptions.

While dvati enjoy intellectual pursuits, they are capable warriors and hard workers. They consider archery, fencing, and similar combat talents art forms worthy of study. Dvati twins duel each other to press their talents and hone their abilities. The natural link between dvati twins makes them a deadly team, and the small but powerful dvati military units are renowned for their tactical coordination. Many times in the past, a tiny dvati force has defeated a much larger army with intricate and delicately timed plans.

Alignment[edit]

Lands[edit]

Dvati are a strange race of humanoid creatures found in small enclaves scattered throughout the world and across the planes.

Religion[edit]

Language[edit]

Dvati Names[edit]

Names: A dvati's name in its native tongue is almost impossible for a non-dvati to speak or clearly understand, as both twins in the pair must speak at the same time to properly pronounce it. Thus, most dvati that work with other folk adopt names that they either make up or take from other languages. The dvati usually takes two names, one for each twin, although sometimes the dvati forgets which twin has which name. A dvati sees himself as an undivided pair, but he understands that other races might find him confusing. Dvati twins tend to prefer similar names with distinct sounds.

Male names

Olon and Alax, Targren and Talon, Xephon and Xephar.

Female names

Esmerra and Esandra, Lia and Kira, Poldra and Eldra.

Racial Traits[edit]

  • Roll normally Then give them destinations of normal stats (is: Str, Dex, act) Then give half the dice to one Twin and the other three to the second. If your stat is not at least a 14 change it to 14. The other six stats for the twins are 8.:
  •  :
  • Medium:As Medium creatures, dvati have no special bonuses or penalties due to size.
  • Dvati base land speed is 30 feet:
  • Darkvision (Ex): Dvati can see in the dark to a range of up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dvati can function just fine with no light at all.
  • Twins:A "single" dvati is a pair of creatures that shares a soul. A dvati twin can no more exist without his soul partner than a human can live without a heart. The unique, spiritual link between a dvati pair has several important implications. A dvati character is actually two separate dvati twins who share a soul. These two creatures move and act separately but have a number of restrictions based on their connection. The dvati twins gain levels and progress in the same manner as a single creature of another race. A mind-affecting ability or spell that affects one twin affects both of them. If a single such ability targets one twin, they both get the chance to make the save them. If a spell hits both the two must roll again to beat the second hit, As if one mind. The dvati twins have an innate, powerful psychic connection. They can communicate via telepathy at an unlimited range and across the planes. A twin cannot perceive what his other sees, hears, or otherwise perceives. As a full-round action, a dvati twin can determine his twin's current hit points and mental state. If one twin is on the same plane as the other, the twin learns the relative direction and distance to his partner. If one dvati twin dies, the other slowly sickens and perishes. Each day that passes after a dvati twin dies, the surviving twin takes 1d4 points of Constitution and Wisdom damage and takes a cumulative -1 penalty on attack rolls, skill checks, and saving throws. The ability damage and penalties remain (and cannot be healed or removed) until the living twin dies or his soulmate returns to life (at which time they immediately disappear). Most dvati prefer to commit ritual suicide if one twin dies without hope of return, as the pain of losing the close bond drives a dvati to the brink of madness. In most cases, an effect that applies to one twin fails to spill over to the other. If a medusa turns one twin to stone, the other remains healthy. Negative levels are an exception to this rule. If one dvati twin suffers a negative level, both of them incur its effects. The dvati makes one save to remove the negative level. Level loss caused by returning to life via a raise dead or similar spell affects both dvati twins.
  • Echo Attack : By combining their voices into one maddening cacophony, a pair of dvati twins can confuse a creature they flank. If both twins speak as a move action while flanking an opponent, that creature must make a Will save. The DC of this save equals the result of a single Perform (sing) check made by the dvati. If the save fails, the twins gain their choice of a +1 bonus on attack rolls against the creature or a +1 bonus to Armor Class against the creature's strikes. This bonus lasts for 1 round. Creatures that cannot hear or be flanked are immune to this effect.
  • Pair Link:The close relationship between dvati twins grants them several benefits when they work together. If two dvati twins team up to flank an opponent, they each gain a +3 bonus on attack rolls, rather than the normal +2 bonus. If a twin uses the aid another action to help his twin, he grants an additional +2 bonus (for a total of +4) on attack rolls or to Armor Class.
  • Spell Conductor: A dvati twin can choose to shift a spell that affects him to his twin so long as both of them are on the same plane. The shifted spell must have a range of touch and it must also be harmless. Using this ability requires a move action to focus and channel the spell's power. Aside from the change in target, the spell's duration and effects continue as normal. A dvati can transfer a spell he casts from one twin to the other as part of the act of casting. He cannot transfer spells used by others.
  •  :
  • Spell-Like Ability: —. Caster level is . The save DC is -based.
  • Psi-Like Ability: —. Manifester level is . The save DC is -based.
  • Automatic Languages: Common and Dvati. Bonus Languages: Any. Dvati requires two creatures speaking simultaneously. One twin provides a description of actions, while the other supplies words and descriptions of things. The two weave together to communicate in a uniquely dvati manner. Other creatures can speak this tongue, but two Dvati-speaking creatures must work together. Otherwise, communication via this language is impossible. In most cases, dvati use Common to speak with other races.
  • Favored Class: .
  • Level Adjustment:

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.

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