Dune Sandworm (5e Creature)
From D&D Wiki
Incomplete[edit]
Dune Sandworm[edit]
Gargantuan monstrosity, unaligned Armor Class 19 (Natural Armor)
Saving Throws str + 7 con + 6 Tunneler. The Dune Sandworm can burrow through rock and a few metals around the same hardness as rock for 1/2 its movement and makes a 50 ft wide tunnel that lasts for 1d8 days before collapsing. ACTIONSBite. Melee Weapon Attack: +14 to hit, reach 25 ft., one target. Hit: 30 (8d10 + 16) Piercing damage. Smash. Melee Weapon Attack: +14 to hit, reach 50 ft., up to 3 targets. Hit: 62 (6d20 + 20) bludgeoning damage. If the targets are creatures, they must succeed on a DC 22 Strength saving throw or be knocked prone. Swallow. Melee Weapon Attack: + 14 to hit, reach: the Dune Sandworms width., any number of targets in its width. Hit: 110 (11d10 + 55) If the targets are creatures, they must succeed on a DC 18 Dexterity saving throw or they are swallowed and are in the sand worm and take 3 d8 acid damage every turn they are in it. REACTIONSOpportunity attack, Dig: In 2 turns its completely underground the Dune Sandworms first turn after using this reaction it is halfway underground and can be attacked, on the second turn it is completely underground and can move or attack. LEGENDARY ACTIONSThe Dune SandWorm can take 1 time a day legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dune SandWorm regains spent legendary actions at the start of its turn. The Dune Sandworm can dig up to half its movement away and rush back and preform a Bite attack, Smash attack, or a swallow attack, if the attack was made after moving half its movement away then going back then the attacks do X4 damage if the attacks are made after moving 1/4 its movement away and then going back the attacks do X2 damage. |
The Dune Sandworm is a 50 ft wide, 1312 ft long worm that was transported from its home world of Arrakis. |
Back to Main Page → 5e Homebrew → Creatures