Duelist's Dance (5e Feat)
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Prerequisites: Proficiency with a finesse martial weapon
You can move around your enemies, almost like if you were dancing. As a bonus action on your turn, while wielding a finesse martial weapon in one hand and nothing in the other, you can activate this ability. When you do so, you gain the following benefits:
- You can move additional 15 feet after making an attack. This movement don't provoke opportunity attacks.
- If you have space to move, you can dodge one attack. As a reaction when you are hit by an attack, you can make a Dexterity saving throw against a DC equal to the result of the attack roll. On a success, you can move to a point 5 feet outside the reach of the creature attacking you.
You cannot cast spells or concentrate on them while this feature is active. You also cannot use this ability while wearing heavy armor or with your movement speed reduced by any means. The duelist's dance ends on the start of your next turn.