Drake (3.5e Creature)
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|Size/Type:||large gold Dragon|
|Hit Dice:||4d12+4 (35 hp)|
|Speed:||20 ft., fly 60 ft. (poor)|
|Armor Class:||15 (+1 dex, +4 natural), touch 11, flat-footed 14|
|Attack:||Claw +6 (1d8+3)|
|Full Attack:||2 Claws +6 (1d8+3) and Bite +1 (2d6+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 30 ft., Low-light vision, Spell Resistance 14|
|Saves:||Fort +3, Ref +5, Will +2|
|Abilities:||Str 17, Dex 13, Con 12, Int 14, Wis 18, Cha 16|
|Organization:||Single, pair, or clutch (3-5)|
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A small ball of scales and claws spirals through the air, crashing into and toppling over a nearby pillar. It gets up, shakes off the mishap, and, uneasily, takes to the skies again.
Drakes are clumsy fliers that resemble, and act like, the young of true dragons. Their wingspan and head to tail length are slightly more than the average human's height. A medium spellcaster of 7th level or higher or a huge or larger one may take a drake as a familiar, getting a +1 to natural attack rolls.
Drakes prefer to fly around their opponent, swoop in and claw, then return to the skies to avoid damage.
Some fiery drakes, known as Torch Drakes, possess a 3/day Fireball (DC 16, CL 6) spell-like ability, a Constitution score of 7, and a CR of 4.