Dragon Hunter (3.5e Prestige Class)

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Dragon Hunter[edit]

Never laugh at a live dragon.
—J.R.R. Tolkien
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It takes a lot of guts to become a hunter of Dragons, but like in many journeys there is the first step, and that is surviving your first encounter.


Becoming a Dragon Hunter[edit]

It is well known that dragons have more wealth accumulated than any other single creature, on average. Further, their bodies can be used to forge magnificent armor. These two facts alone are enough to spur many adventurers into becoming dragon hunters. When you factor in the number of evil dragons whose favorite pastime is decimating villages, revenge becomes another powerful motivator. Most dragon hunters are fighters or barbarians, though rangers are a close second, and almost any class can become one. Dragons, after all, do not discriminate when they slaughter villages.


Entry Requirements
Alignment: Neutral Good, Lawful Good or Lawful Neutral. Most court Dragon Hunters would be Neutral Good.
Base Attack Bonus: +5
Skills: Survival (5 ranks), Climb (5 ranks). Dragons often live far removed from civilization, and only those who are prepared can have any chance of reaching them.
Feats: This is a like Ranger class and will receive the feats Track & Combat Expertise or a fighting style feat that the character already qualifies for.
Special: Dragon Hunters get natural armor bonuses, as well as elemental immunities and supernatural abilities to aid, is seeking out and slaying dragons.

Must have survived a dragon attack in his/her life.


Table: The Dragon Hunter

Hit Die: d<d12>

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +0 Combat Reflexes, Improved Initiative, Fearless, Natural Armor +1, Favored Enemy (Dragon)
2nd +2 +2 +2 +0 Fighting Style, Dodge, Elemental Immunity, Toughness, Bonus Feat
3rd +3 +3 +3 +1 Improved Toughness, Natural Armor +1, Animal Companion
4th +4 +4 +4 +1 Favored Enemy (dragon) +2, Spring Attack, Bonus Feat
5th +5 +4 +4 +1 Natural Armor +1, Bonus Feat, Endurance, Lightning Reflexes
6th +6 +5 +5 +2 Diehard, Elemental Immunity II, Weapon Focus, Weapon Finesse, Weapon Specialization,
7th +7 +5 +5 +2 Natural Armor +1, Bonus Feat
8th +8 +6 +6 +2 Power Attack, Run, Weapon Specialization, Bonus Feat
9th +9 +6 +6 +3 Natural Armor +1, Elemental Immunity III
10th +10 +7 +7 +3 Dragon Aspect, Bonus Feat

Class Skills (6 + Int modifier per level)
The dragon hunter’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Table: The Epic Dragon Hunter
Level Special
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Class Features[edit]

Dragon hunters are decent fighters under any circumstances, but their power only truly shows while fighting dragons or their followers. All of the following are class features of the dragon hunter.

Hunters Knowledge: In your studies to learn more about your favorite enemy you have gained knowledge not only about Dragons but all of the places and conditions that they live in.

Elemental Immunity: The Hunter gains the supernatural ability to completely ignore 2 different types of dragon breath in his career. He may choose one at Level 1 and the second at level 9 ).

Animal Companion: Dragon Hunters acquire an animal companion like their standard ranger counterparts do, However, the companion is not the usual woodland creature. The hunter gain one of four followers 1.) A Mastiff from the Plane of Shadow. This animal can be called up to three times a day for up to one hour at a time or a total of 3 hours a day 2.) A hippogriff that serves as a mount only 3.) A Dragonelle that acts as a mount and can fight alongside the Hunter. 4.) A Half-Dragon level 4 Fighter with all necessary armor, weapons, and gear. This fighter serves the hunter not as a slave or pack mule, but as a traveling companion and expects at least 5% of the Hunters gold or treasure a month. He serves loyally and will not leave the Hunter unless he or the Hunter dies. 5. A young Faerie dragon the size of a cat joins you as your companion. They share stories of their Dragon brethren and slowly teach you draconic. They live to be about 50 years old. 6. During your quest to fell evil dragons you discover a young Drake. Training the Drake kindly will turn it into a loyal mount. It will completely understand Draconic and will roughly understand another language you train it to, if you do. The follower is chosen by a d6 roll.

Fighting or Weapon Style: The hunter may choose as his primary weapon one of the following pathways. 1.) Spear and Shield or Sword and Shield. Should he choose the spear, he will always use it first in battle, preferring distance. The spear he uses, no matter what spear it is, will always return to him unless destroyed. This is a supernatural ability since he cannot carry more than one spear. He may carry any other weapon he chooses, but will always use the spear first. He will also gain the feat Shield Bash. 2.)Should he choose the Sword and Shield style, he gains the Feat Martial Weapon for the Bastard sword. It must be at least a masterwork weapon. He also gains the Feat Shield Bash and the Feat Tower Shield Proficiency. Should he choose to use the Sword and Shield style, he gains Freedom of Movement as a supernatural ability ONLY while he is armored and carrying the shield. 3.) You may also choose a bonus fighting related feat instead of the first two options.

Requirements: Be of any good or neutral alignment. Must be a survivor of a dragon encounter, either as a child or in a fight. Must obtain a set of Full Plate Armor and Shield that makes use of the scale, hide and bones of a dragon by level 8. At level 10, he must have acquired enough bones, teeth, and talons to build a Dragon Fang Bastard sword. The Hunter will keep a portion of his share of gold to distribute to villages that are recovering from dragon attacks. He will keep any items that will benefit him in combat, all other items he will give away or sell to pay for his travels. A Dragon Hunter Will never hunt any of the good dragons, I.E. Silver, Gold, Bronze, etc.

Dragon Aspect: The Dragon hunter may choose at level 10 two of the following aspects of the creatures he battles. 1). Dragon Wings. The wings are fully functional and allow the Hunter to fly 200 ft. rd. 2.) Dragon Breath. The Hunter breath weapon of the same type of Elemental Immunity he has obtained. 3.) Dragon Presence. This allows the Hunter, at-will use of the ability Creat Fear in a 40 ft. area for as long as he wishes. 4.) Dragon's Greed. Just like the Dragons you have hunted you gain a gut feeling that leads you to treasure, especially a Dragons Hoard. The larger the gathering of wealth the stronger the feeling. It is up to the DM's discretion. 6.) You gain a strong fascination to Metalic Dragons in response to your hatred of Chromatic Dragons. Your Passion aid's in your biased researching and remembering of your favored enemy.

Campaign Information[edit]

Playing a Dragon Hunter[edit]

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Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Dragon Hunters in the World[edit]

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They say dragons never truly die. No matter how many times you kill them.

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Dragon Hunter Lore=[edit]

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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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