Dragon Eater (3.5e Class)

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Dragon Eater[edit]

Dragon Eaters are those who are determined to survive so much, that they will devour even Gods.
Dragon Eaters typically have either suffered from dragon attacks or some how given their power from dragons. There are two types of Dragon Eaters; Old Type and New Type (roll d4, to determine which one you are. If you roll a 4 you are an New Type. If less than 4 you are an Old Type). Old Types use only Melee or only Ranged Dragon Arcs. New Type's use both with the ability to change from Melee Stance to Ranged at will. This class is a spin off of the God Eater class meant to be able to played in a traditional setting. I did not make the God Eater class.


Making a Dragon Eater[edit]

Abilities: A Dragin Eaters most important attributes are strength constitution and dexterity. Strength because most of her damage is strength based, and their health comes from Constitution. There ac comes from dexterity.

Races: Basically Humans races but other humanoid races have been one.

Alignment: Any.

Starting Gold: 4d4x10 gp (80 gp)

Starting Age: Simple.

Table: The Dragon Eater

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Dragon Points
Fort Ref Will
1st +1 +2 +1 +0 Dragon Arc, Dragon Ammo, Devour 10
2nd +2 +3 +1 +1 Charged strike 15
3rd +2 +3 +2 +1 Dragon Eater Archetype 20
4th +3 +4 +2 +1 Ability Score Improvement, Extreme Training 25
5th +4 +4 +3 +2 Extra Attack 30
6th +4 +5 +3 +2 Cell Compatibility 35
7th +5 +5 +4 +3 Dragon Eater Archetype 40
8th +6/1 +6 +4 +3 Ability Score Improvement 45
9th +6/1 +6 +5 +3 Maim 50
10th +7/2 +7 +5 +4 Fast Heal 5 55
11th +8/3 +8 +6 +4 Heart of The Warrior 60
12th +8/3 +8 +6 +5 Ability Score Improvement, Cell Compatibility 65
13th +9/4 +9 +7 +5 Burst 70
14th +10/5 +9 +7 +5 75
15th +10/5 +10 +8 +6 Dragon Eater Archetype 80
16th +11/6/1 +10 +8 +6 Ability Score Improvement 85
17th +12/7/2 +11 +9 +7 90
18th +12/7/2 +11 +9 +7 Cell Compatibility 95
19th +13/8/3 +12 +10 +8 100
20th +14/9/4 +12 +10 +8 Ability Score Improvement, Dragon Barrage 110

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance, Bluff, Climb, Concentration, Diplomacy, Heal, Hide, Intimidate, Jump, Knowledge (History, Nature), Listen, Move Silently, Open Lock, Search, Sense Motive, Spot, Survival, Swim, Tumble, Use Rope

Class Features[edit]

All of the following are class features of the Dragon Eater.

Weapon and Armor Proficiency: A Dragon Eater is proficient with its Dragon Arc, all simple and martial weapons and with all armor and shields

Dragon Eater: You transcend beyond human possibilities with your physical performance. You are stronger, tougher and faster. You can run at x6 instead of x4. You can jump at high equal to your base movement speed and fall from that high without taking damage

Dragon Arc: It's a combined with the Dragon Eater by the Bracelet on its wrist living Weapon, made from technology and dragon Cells of a Dragon. Every Dragon Arc is made for one specific Dragon Eater and every other Dragon Eater risks his live trying to wield a Dragon Arc that is not his.

Dragon Arcs have another form besides its Weapon Form a True Form. In its True Form, it looks like a jaw of a shadowy beast with milky white eyes and razor sharp teeth that grow from the weapon.

Thanks to the Bracelet on the Dragon Eater's wrist, he is able to fight with Dragons. This Bracelet fills his body with Dragon Cells and at the same time allows him to control them so he wont turn into a Dragon himself. Thanks to the Cells the Dragon Eater grows in power.
There is possible only one way to remove the Bracelet from the Dragon Eater after it's attached, by cutting it off. Loosing the Bracelet end up with the Dragons Eater turning slowly into an Dragons because of loss of the control over Dragon Cells in his body.

New Type: In contrast to the Old Type, New Types are rare. Their Dragon Arcs switch between Melee and Range at their will as Swift Action. They got higher compatibility with Dragon Cells and some differences:
- They can't use Reload.
- They can use Ranged Skills, Support Skills and Melee Skills.
- They have access to Three Archetypes Skill Trees and get +2 Abilities at 3th lvl, +2 at 7th, +2 at 11th lvl and +1 at 15th lvl.
- Additional possibility with Burst.
- They have 20% to mutate after Dragons Barrage.

Dragon Points: You have as many Dragon Points as shown in the table. You use these Points while using Special Skills or as ammunition. You can recover them by Reloading, Devouring or taking a rest.

Dragon Ammo (Only Range): You use your Dragon Points to generate bullets. You add your Wisdom mod to damage rolls. It is found that the more powerful a weapon is the more Dragon ammo it seems to take.

- A dragon eater uses his ark to through energy blasts these blasts range from type by dragon color a blue sword would shoot lightning and a copper one would shoot acid.

Reloading: You can use your move action to charge your Arc with dragon Cells from your body. Doing so will recover 5+1½lvl+Cha dragon Cells ("10+" at 10lvl, "15+" at 15lvl, "20+" at 20lvl). You can use this action only equal to 4+Cha mod per rest.

Devouring: Due to the nature of your weapon you Devour enemy's with the Dragon Arc. As a standard action you can bite an enemy with your Arc True Form as an attack that does 2d6+str mod damage. Doing so you gain Dragon Point equal to the damage dealt. You can also devour recently defeated opponents to gain Dragon Points equal to 12+str mod.

Charged Strike: Patience is a Dragon Eater's best weapon even in the most pressing situations. A Dragon Eater can spend their turn gaining +3 to AC while charging their Dragon Arc to do double damage on their next attack and half damage if they miss.

Dragon Eater Archetype: At the third level(7th and 15th) you can choose to take abilities from two skill trees. Each of these archetypes focuses on one key element of being a God Eater. (3th lvl 1 ability, 7th lvl 2 abilities, 15th lvl 1 abilities)

| Arial Combatant |
You have decided that the most effective way to fight is to take the fight into the air. This has granted you some special affects to assist in the quick takedown of nearly any foe.
-Flying Strikes
When you take any jump action you may also attack as a bonus action. It do an additional 1d8+height from which you fly onto the enemy.
-Inhuman Leaps
You can make jumps that are twice as long as a normal jump, and no longer need a running start. You are now immune to fall damage so long as you spend 10 oracle points for the fall.
-To The Sky
If you have an opponent grappled with your Arc(or holding an object that can be destroyed) you can throw your opponent(or object) as high(or far) as you can jump as a move action.

| Ranged Specialist | (Only Range)
Through your experience you have noticed that space almost always benefits you.
-Pinpoint Accuracy
You gain a +2 to all attack rolls made with ranged weapons.
-Cheap Ammunition
You only need to spend one Dragon Point per standard ammunition for any ranged weapon that is the same weight as heavy or lighter. Any ranged weapon that is larger only costs two Dragon Points.
-Dragon's Eye
You can no longer have any disadvantages on attacks with a ranged weapon. You can also pay 5 Dragon Points to add a +3 to all damage rolls you make with ranged weapons until the end of the round.

| Melee Master | (Only Melee)
During your battles you have discovered that you prefer an up close and personal approach when confronting your problems.
-Devouring Weapon
Your Dragon Arc has obtained the ability to Devour in Weapon Form. When you make an attack with your Dragon Arc you gain Dragons Points equal to 1/4 the damage it deals.
- Warrior's Retribution
Whenever a creature deals damage to you, you can spend Dragon Points equal to the damage you took, on the next attack you make against that creature, you gain a bonus on that attack roll equal to half the Dragon Points you spent (rounded down).
-Vicious Edge
Whenever you roll a 20 on an melee attack roll, you can spend any interval of 5 Dragon Points to add an additional 1d6 to the damage roll per 5 Points paid.

Ability Score Improvement: When you reach 4th lvl, and again at 8th, 12th, 16th and 20th lvl, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extreme training: Over the course of a Dragon Eater's lifetime they have done numerous amounts of missions and much more training. Some training of which happens in extreme circumstances. As a Dragon Eater you gain one of the following:
1)Shadow Presence: gain +2 to Hide and the ability to hide anywhere so long as there is something to hide in or around.
2)Fleet of Foot: gain 10 ft of movement speed. Making a Charge you gain +3 on Attack Roll and Damage Roll instead of +2.
3)Sentinel Stance: For the next three turns in exchange +3 bonus from Damage rolls for +3 to Attack Rolls or vice versa.

Extra Attack: Your training as a Dragon Eater has shown you how to maximize your combat potential. Gain one extra attack at your highest base attack bonus.

Cell Compatibility: Starting at 6th lvl and every next six lvl gain +2 Enchantment Bonus on your Dragon Arc(12th +4, 18th +6)

Maim: Your training and practice in the field has shown you that crippling your enemies makes work much easier to perform. For 10 Oracle Points you can attempt to remove a limb from an opponent. This counts as an attack with your Arc True Form and will do 2d8+str mod damage and force your opponent to make a Fortitude saving throw with a DC of 10+½lvl+str. If he fails you rip off one his limb and Devour it at the same time recovering 50% of your max Oracle Points. If he succeeds he takes half damage and you will not rip his limb off.

You can now Grapple enemies up to two size categories bigger with your Arc True Form. You gain +4 to Grapple Check when doing so.

Fast Heal 5: A dragon eater gains fast heal 5 because of he dragon cells in his body they try and repair physical injury.

Heart of The Warrior: Many days out in the field as a Dragon Eater has made once terrifying tasks seem like the daily grind. You gain +4 on saving throws involving fear or terror. Should you fail the saving throw you gain -4 disadvantage on any attempt to break free of your terror/fear. One time per rest as an standard action you can free an ally from their terror/fear using a shout full of courage.

Burst: By Devouring enemies during battle you gain buffs. You gain +1 to Attack Rolls, Damage Rolls, Saving Throws and +5 Hit Points for every successful Devour attempt. It stacks up to max +5 and lasts for 4 rounds for every successful Devour. To use this ability again you have to wait 50% of rounds you were in Burst.
New Types in addition can shoot boosting bullets in allies granting them half of their bonus -1(min. +1) for 4 rounds for every +1.

Dragon Barrage: Now you are truly determined to Devour even the Gods. Once per 3 days as a Dragon Eater you can enter a Furious Dragon Frenzy Mode that gives you +7 to all rolls, DR 15/-, Fast Healing 20, DR Penetration, Unlimited Oracle Points and allows you to make a devastating combo of bonus 2 Full Round Actions or 4 Standard Actions with possibility to combine attacks and other actions per turn for 2+Con mod turns. At the end of this Mode roll a Will Save. If you succeed you become Exhausted for 4 hours. If you fail you fall Unconscious for 4d4 hours and have a chance of 25% that you start to mutate and become an Dragon even if you succeed on the Will Save. If the Dragon Eater is a half dragon he has a 50% chance to retain his sanity when mutating because he already has a surplus of dragon cells.



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