Enormous gods, chaotic evil
Armor Class 50 (Embodiment Armor)
Hit Points 1500 (50d20+500)
Speed 80ft., fly 200ft., swim 80ft.
Saving Throws str +10, dex +10, con +10, int +10, wis +10, cha +10
Skills +15 to all skills
Damage Vulnerabilities Vulnerable to holy, light, and order.
Damage Resistances Resistant to all damage except damage done by sources of holy, light, and order.
Damage Immunities Immune to all damage types except those of sources of holy, light, and order.
Condition Immunities Immune to all conditions.
Senses passive perception 35, can see in all levels of light and darkness.
Languages Speaks through telepathy. Understands and manipulates emotions.
Challenge 50 (1,000,000 XP)
Feature Name. Feature description
Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
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