Dragon Cavalier (5e Class)

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Dragon Cavalier[edit]

The Dragon Cavaliers are a prodigious group of swordsmen and women who ride on young dragons. When they were born, a Dragon Cavalier will be given an egg at birth. This egg is either black, blue, brass, bronze, copper, gold, green, red, silver, or white dragon.

The Dragon Cavalier[edit]

The dragons raised by a Dragon Cavalier do not have potent breath weapons, and they are naturally smaller. The dragon-riding is only for a mobile advantage in the air. Dragon Cavaliers must endure years of harsh training in their dragon's suitable climate. As a result, their dragon is more attuned to their breath weapon climate. Dragon Cavaliers, after 10 years of specialized training in the arts of swords or spells, sees them graduate with a sword specialized to them, a specialized piece of armor, and specialized dragon armor.

Physical Description[edit]



Dragon Cavalier Names[edit]



Dragon Cavalier Traits[edit]

Ability Score Increase. Your Strength or Wisdom score increases by 2.
Age. Dragon Raisers live as long as a healthy dragon does.
Alignment. Normally Lawful Good or Lawful Evil, it is hard to find a Chaotic or Neutral Dragon Raiser.
Size. Dragon Raisers are the height and weight of a normal human. Your size is Medium.
Speed. Dragon Raisers are faster than normal humans due to living around dragons and having dragon blood. Your base walking speed is 40 ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Draconic Telepathy. Like a pseudodragon, you can speak telepathically to any creature within 100ft of you. The creature cannot answer back telepathically.
Languages. You can speak, read, and write Common, Draconic, and one other language of your choice.

Random Height and Weight[edit]

′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Creating a Dragon Cavalier (Class + Race)[edit]

Quick Build

You can make a Dragon Cavalier quickly by following these suggestions. First, Strength should be your highest ability score, followed by Wisdom. If you want to do more magic, pick Wisdom as your highest. Second, choose the Noble background.

Class Features

As a Dragon Cavalier you gain the following class features.

Hit Points

Hit Dice: 1d10 per Dragon Cavalier level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Dragon Cavalier level after 1st


Armor: All Armor, Shields
Weapons: Simple weapons, martial weapons
Tools: {{{tools}}}
Saving Throws: Strength, Wisdom
Skills: Choose three from Acrobatics, Animal Handling, Athletics, Insight, Intimidation, Nature, Perception, and Survival.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a shield or (b) a spellbook (choose this if you want a more magical approach)
  • explorer's pack
  • fine clothes
  • If you are using starting wealth, you have 6d4 x 10 in funds.

Table: The Dragon Cavalier

Level Proficiency
Features Draconic Burst Dragon Breath Weapon Damage
1st +2 Dragon Soul, Draconic Mind - -
2nd +2 Draconic Specialization - -
3rd +2 - -
4th +2 Ability Score Improvement - -
5th +3 Draconic Burst 1d8 -
6th +3 Aerial Cavalier 1d8 -
7th +3 Dragon's Breath 1d8 2d6
8th +3 Ability Score Improvement 1d8 2d6
9th +4 Specialization Feature 1d8 2d6
10th +4 Dragon Soul Upgrade, Draconic Mind Upgrade 1d8 2d6
11th +4 Extra Attack, Dragon's Breath Upgrade 1d12 2d8
12th +4 Ability Score Improvement 1d12 2d8
13th +5 1d12 2d8
14th +5 Specialization Feature 1d12 2d8
15th +5 Extra Attack, Dragon's Breath Upgrade 1d12 2d10
16th +5 Ability Score Improvement 1d12 2d10
17th +6 Dragon Soul Upgrade, Draconic Mind Upgrade 2d10 2d10
18th +6 2d10 2d10
19th +6 Ability Score Improvement, Extra Attack, Dragon's Breath Upgrade 2d10 2d12
20th +6 Specialization Feature 2d12 2d12

Dragon Soul[edit]

At 1st level, you have a special weapon and armor set for you. Your dragon also has a special armor set. These sets of armor and your weapon attune to your soul, giving them more power as you grow.

The Soul Blade is a one-handed sword that deals 1d4 (dragon breath weapon type) damage + Strength or Wisdom modifier. The damage increases to 1d8 at 10th level and gains Reach. You can now shoot energy beams out of the edge that deal 2d6 (dragon breath weapon type) at 120ft of range and takes an attack action to cast. This uses your Wisdom modifier. Finally, the damage increases to 1d12 at 17th level and the energy beams deal 2d8 (dragon breath weapon type) damage.

The Soul Plate is a heavy armor type that gives 10 + Strength modifier + Wisdom modifier(Minimum AC 12). The AC increases to 12 + Strength modifier + Wisdom modifier(Minimum AC 14) at 10th level. Finally, the AC increases to 14 + Strength modifier + Wisdom modifier(Minimum AC 16) at 17th level. This armor does not give disadvantage on Dexterity(Stealth) checks. The same effects go toward your dragon's armor.

Draconic Mind[edit]

At 1st level, your intense training with your dragon has shaped your mind to its and you gained some of its attributes.

You have advantage on all Dexterity checks against traps. You have advantage on Wisdom (Insight) and Wisdom (Perception) checks. You can give orders to your dragon in battle. Your dragon has ability scores and abilities equal to the Wyrmling variant and deals half as much damage (rounded down). Your dragon cannot use its breath weapon (see Dragon's Breath). At 10th level, the damage dealt by your Wyrmling variant dragon is back to normal. Finally, at 17th level, your dragon may use the ability scores and abilities of the Young Dragon variant.

Draconic Specialization[edit]

At 2nd level, you choose a Specialization. Choose between The Sword or The Spell, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 9th, 14th, and 20th level.

Draconic Burst[edit]

At 5th level, your dragon can use its bonus action to share its pool of energy to give you more power in your strikes. You deal 1d8 more damage if you hit a creature you choose. This damage scales with your level. You must complete a short/long rest before you can use this feature again.

Aerial Cavalier[edit]

At 6th level, during your turn, you can climb onto your dragon's armored saddle and ride on it. You are raised 20ft in the air and cannot attack with a melee attack. You can still command your dragon to attack, however.

Extra Attack[edit]

At 11th level, you can take another attack action. This increases to two at 15th level and finally three at 19th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Specialization: The Sword[edit]

Always intrigued by the blade and how to masterfully wield one, you are driven down the path to rivaling legendary heroes in their sword mastery.

Blessed Blade (Melee)

At 2nd level when you choose this specialization, your Soul Blade gleams with radiant light. Melee attacks you make with your Soul Blade deal double damage against undead creatures.

Strength in Twos

At 9th level, any attack roll you make that uses Strength, you have advantage.

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Specialization: The Spell[edit]

In awe of the arcane and mysterious ways of the dragon, you learn magic to join your mentor in spell mastery.

Blessed Blade (Magic)

At 2nd level when you choose this specialization, your Soul Blade gleams with radiant light. Magical attacks you make with your Soul Blade deal double damage against undead creatures.

Wisdom in Twos

At 9th level, any attack roll that uses Wisdom, you have advantage.

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Due to being a chosen race with a special connection with dragons, this class is race-specific and cannot be multiclassed into. However, the Dragon Cavalier can multiclass.

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