Dragon's Rebirth (4e Paragon Path)
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|“||I am the dragon reborn! You will quiver under the force of my onslaught!||”|
Though many of your powers still come from the Shadowfell your reverence for dragons has given you greater insight and power to dragonkind. Your draconic legacy wells up inside you and your sigil becomes more a part of you then it ever has been before. The necrotic powers that you have indulged in so far are burned away with your new found conviction, to be replaced by the powers of your draconic patron.
Dragon's Rebirth Path Features
- Shining Sigil (11th Level): You can apply a sigil of your type to both your weapon and armor, though your amount of charges remains the same, also the time for one ritual to be completed is reduced to half; also whenever you activate your sigil on your armor your bonus to AC is increased to +3.
- Renewed Reverence (11th Level): Though you have long made your home in the Shadowfell your respect for dragons and dragonkind has never faltered. You leave behind your heritage of the shadow and take back up the mantle of the dragons. Any power that has the necrotic keyword and does necrotic damage is changed to the damage type of your sigil and does one die size more damage.
- Living Sigil (16th Level): When a sigil is applied to your armor you gain twice the normal resistance to your selected power type and normal resistance to the opposite power source.
|Break Their Stride||Dragon's Rebirth Attack 11|
|Your hold your weapon in wait, and as the enemy tries to move away from you, you strike into their opening, tripping them up.|
|Encounter Shadow, Weapon|
"Standard Action (Special)" is not in the list (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) of allowed values for the "4e Power Action Type" property.
|Target: One creature|
|Attack: Strength Vs. Reflex|
|Hit: 2[W] + Strength modifier damage, and the target is immobilized (save ends).|
|Strength of the Fallen||Dragon's Rebirth Attack 20|
|You swing your weapon in a wide, destructive arc. Each foe that falls under your onslaught adds to your strength.|
|Daily Shadow, Weapon, Healing|
"Standard" is not in the list (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) of allowed values for the "4e Power Action Type" property.
|Close burst 1|
|Target: Each enemy in burst you can see|
|Attack: Strength Vs. AC|
|Hit: 2[W] + Strength modifier damage.|
|You gain a +1 to your AC until the end of your next turn for each enemy you hit. If you reduce any target to 0 hit points or fewer, you regain the use of one daily power that you have already used. If all your targets are reduced to 0 hit points or fewer you can also spend a healing surge and add your Constitution modifier to the damage healed.|