Dosu (5e Creature)
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Dosu Kinuta[edit]
Small humanoid (Human), lawful evil Armor Class 15 (Natural Armor)
Saving Throws Dexterity +6 Chakra. Dosu has 15 chakra points which he can expend. All chakra points are regained at the end of a long rest. ACTIONSMultiattack. Dosu can make 2 unarmed strike or Resonating Echo Drill attacks. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Resonating Echo Drill (5 Chakra). Ranged Spell Attack: +6 to hit, range 45 ft., one target. Hit: The target must spend their next action violently vomiting. This has disadvantage to hit against creatures larger than Medium, and does not have disadvantage against creatures within 5 ft. Resonating Echo Return (2 Chakra). As a bonus action immediately after a failed unarmed strike or Resonating Echo Drill attack, the target must succeed a DC 14 Constitution saving throw or take 5 (1d4 + 3) thunder damage.
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Like the rest of his team, Dosu Kinuta makes use of a piece of experimental, sound-based technology, in his case a large, bell-like sound amplifier on his right arm. As Sound shinobi, Team Dosu were ordered to watch and test Sasuke during his Chunin Exam when Orochimaru could not. |
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