Dopefish (5e Creature)

From D&D Wiki

Jump to: navigation, search
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.


Large beast, neutral

Armor Class 12
Hit Points 102 (12d10 + 36)
Speed 10 ft land. 30 ft swim.

12 (+1) 8 (-1) 16 (+3) 5 (-3) 8 (-1) 18 (+4)

Senses passive Perception X
Challenge 3 (700 XP)

Amphibious. The Dopefish is amphibious and can breathe on land and in water.


Multiattack. The Dopefish makes two Swim actions, then one Hungry action.

Swim. The Dopefish moves up to 10 feet on land, or 20 feet in water. Then, the Dopefish makes a Melee Unarmed Attack with +4 to hit, a reach of 5ft, with one target. Hit: 6 (1d6+3) bludgeoning damage.

Hungry. Melee Unarmed Attack. +4 to hit, one target. Hit: 9 (2d6+3) damage and the target is restrained with an Escape DC of 13. The Dopefish cannot use this action again while restraining a creature.

The Dopefish Source

The second-dumbest creature in the universe, this creature’s thought patterns go “swim swim hungry, swim swim hungry.” They’ll eat anything alive and moving near them, though they prefer heroes..

Back to Main Page5e Homebrew5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Commander Keen franchise, and/or include content directly affiliated with and/or owned by Apogee Software. D&D Wiki neither claims nor implies any rights to Commander Keen copyrights, trademarks, or logos, nor any owned by Apogee Software. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!
system ref. documents

admin area
Terms and Conditions for Non-Human Visitors