Donny's Yes Man (5e Creature)

From D&D Wiki

Jump to: navigation, search
Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Donny's Yes Man[edit]

Medium humanoid (Human), lawful evil


Armor Class 12 (Suit, Natural Armor)
Hit Points 10 (1d8+2)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 3 (-4) 3 (-4) 13 (+1)

Skills Intimidation +2 Deception +5 Performance +2 Persuasion +2
Damage Immunities Psychic
Condition Immunities Charmed
Senses Sees whatever Donny T tells him to see.
Languages common
Challenge 1/2 (50 XP)


Yes Boss: Will do whatever Donny T says even if they have already taken an action (loses next turn).

ACTIONS

The Boss is Right. Melee Weapon Attack: Attacks with fists +3 to hit, reach 5 ft. one target. Hit 4 (1d4+2) Bludgeoning damage.

The Boss is ALWAYS Right. Melee Weapon Attack: Enrages and attacks wildly (-2) to Hit, reach 5 ft. one target. Hit 6 (2d4+2) Bludgeoning damage.


2-22080_old-man-guy-rich-person-pride-suit-sad.png
Free transparent image found at https://www.pngfind.com/

A seemingly mindless follower of Donny T

"Whatever you say Boss!"

Humanoid 5'8" 180 lbs.

An average middle aged man in a suit.

Yes Men are single minded. They will attack the nearest Hostile target. They tend to only use The Boss is Right, but when Donny T uses Do my Bidding on them, or they fail the save on Mass Confusion. They are more likely to use The Boss is ALWAYS Right.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: