Dodai (5e Creature)

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Small humanoid (Human), any alignments

Armor Class 18 (Natural Armor)
Hit Points 60 (11d6 + 22)
Speed 45 ft.

14 (+2) 16 (+3) 14 (+2) 18 (+4) 14 (+2) 10 (+0)

Saving Throws Dexterity +7
Skills Stealth +8, Perception +6
Senses passive Perception 16
Languages Common
Challenge 9 (5,000 XP)

Chakra. Dodai has 23 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Dodai is targeted by an effect that requires him to make a Constitution saving throw, taking half damage on a success, he takes no damage on a success, and half damage on a failure.


Multiattack. Dodai makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) magical bludgeoning damage.

Melting Apparition (1 Chakra). Ranged Spell Attack: +8 to hit, range 10 ft., one target. Hit: 11 (2d6 + 4) acid damage.

Quicklime Congeal (4 Chakra). Ranged Spell Attack: +8 to hit, range 25 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage and the target is restrained for 1 minute. They may attempt a DC 16 Strength saving throw at the end of each of their turns, ending this effect early on a success.

Rubbery Defense (8 Chakra). One creature within 5 feet gains +5 AC and immunity to lightning damage, they can not take actions, and their movement speed is decreased by 5 feet for 1 minute. Dodai may end this effect early as an action, and a creature effected by this may attempt a DC 16 Strength saving throw, ending this effect early on a success.

Dodai during the Fourth Shinobi World War, Source [[1]].

Using the Lava Style Kekkei Genkai to make rubbery defenses and deadly attacks from a young age, making him a powerhouse against his lightning-wielding contemporaries, Dodai was a well-respected attendant to two of the Hidden Cloud's Third and Fourth Raikage.

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