3.5e Technician Feats

From D&D Wiki

(Redirected from DnD Technician Feats)
Jump to: navigation, search

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Add your own feat to D&D Wiki by clicking the link and following the instructions.

These feats are designed for the Technique Powers (3.5e Variant Rule).

Technician Feats
Name Prerequisite(s) Summary
Advanced Natural Techniques Have the natural techniques class skill. You learn your natural techniques more quickly.
Foreign Technique Study Intelligence 12, Be a Technician Allows a technician to learn techniques of another technician class.
Improved Foreign Technique Study Intelligence 12, Be a Technician Familiarizes the technician in foreign styles of techniques reducing penalties for using foreign techniques.
Improved Technique Forming Dex 13, be a technician You learn to form the somatic requirements of techniques faster.
Sanguine Punishment Ability to use 4th-level Bender of the Sanguine Techniques. You can manipulate your blood to be used as a stealthy weapon.
Home of user-generated,
homebrew pages!


Advertisements: