DnD Grim Feats

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The table below lists feats that require grim class features. Grim feats modify and enhance grim class features and abilities.


Grim Feats
Name Prerequisite(s) Summary
Death's Anchor Touch Banish creatures to the afterlife and prevent them from leaving.

Extended Transformation Transformation lasts for 5 additional rounds.

Extra Transformation You can Transform 2 more times per day.

Final Rites Prevent souls from returning to life.

Manifest Gate You manifest your Ethereal Gate Class Feature into the Material Plane.

Manifest Rending Touch 3e Prerequisite Feat::Manifest Gate (3.5e Feat) You harness the full power of your Rending Touch when not Transformed.

Rending Touch Elemental Focus 3e Prerequisite Feat::Rending Touch Focus (3.5e Feat) Transforms his Rending Touch energy into elemental energy on command.

Rending Touch Elemental Focus, Improved 3e Prerequisite Feat::Rending Touch Elemental Focus (3.5e Feat) Transforms his Rending Touch energy into elemental energy on command.

Rending Touch Energy Focus 3e Prerequisite Feat::Rending Touch Focus (3.5e Feat) Polarizes his Rending Touch energy into negative energy or positive energy on command.

Rending Touch Energy Focus, Improved 3e Prerequisite Feat::Rending Touch Energy Focus (3.5e Feat) Polarizes his Rending Touch into negative energy or positive energy when not Transformed.

Rending Touch Focus +1d6 damage bonus on Rending Touch.



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