Divine Ruin (3.5e Epic Spell)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Not too much information, however an interesting idea. Please feel free to add text; fluff.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recycle.png This page was marked as abandoned on 08:48, 9 July 2019 (MDT) because: still a vague spell with a clear concept (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Seed:Divine Ruin
Evocation [Divine and Arcane]
Spellcraft DC: 50
Components: VS
Casting time: 1 Action
Range: 1 mile
Target, Effect, or Area: All within burst area.
Duration: Instantaneous
Saving Throw: none
Spell Resistance: none

Using Divine and Arcane Magic, a mystic theurge can expend their spells to create a massive burst of energy.

For each spell used in the creation of the spell adds that spell level to damage on all living and non-living creatures in the affected radius. (so adding a 4th level spell will add a +4 to damage against everything.) This includes you and your party. you can add a +DC based on the character levels you want the spell to ignore.( a 34 level fighter would add a +34 DC to the cost)-Wolfinato

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Home of user-generated,
homebrew pages!