Divine Avenger (3.5e Prestige Class)

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Becoming a Divine Avenger[edit]

Entry Requirements
Base Attack Bonus: +3
Skills: Knowledge (religion) 3 ranks, Spellcraft 3 Ranks
Feat: Power Attack
Spellcasting: Be able to cast at least 2nd level divine spells.
Domains: Either Strength, War or Destruction.

Table: The Celestial Beacon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Aura of Good, Righetous Weapon 1/day +1 spellcasting class level
2nd +2 +3 +0 +3 +1 spellcasting class level
3rd +3 +3 +1 +3 Righteous Weapon 2/day, Bonus Feat +1 spellcasting class level
4th +4 +4 +1 +4 +1 spellcasting class level
5th +5 +4 +1 +4 Righteous Weapon 3/day +1 spellcasting class level
6th +6 +5 +2 +5 Bonus Feat +1 spellcasting class level
7th +7 +5 +2 +5 Righteous Weapon 4/day +1 spellcasting class level
8th +8 +6 +2 +6 +1 spellcasting class level
9th +9 +6 +3 +6 Ward Against Evil Magic, Righteous Weapon 5/day, Bonus Feat +1 spellcasting class level
10th +10 +7 +3 +7 Celestial Aspect +1 spellcasting class level

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate(Cha), Heal(Wis), Knowledge (Religion) (Int), Profession (Wis), and Spellcraft (Int).

Class Features[edit]

Weapon and Armor Proficiency: Divine Avenger does not gain proficiency with any additional weapons or armor, but does gain proficiency in the Tower Shield.

Aura of Good (Ex): The power of a Divine Avenger’s aura of good (see the detect good spell) is equal to her Divine Avenger level. This stacks with any other Aura of Good ability gained from other sources.

Righteous Weapon: At 1st level, a Divine Avenger can imbue a weapon they weild with one of these special abilities depending on the alignment of their deity (Holy, Unholy, Anarchical, or Axiomatic). This action can be performed 1 times/day at level 1 and he gains an addition +1 times/day at every two levels thereafter. Duration of this ability equal to 1 round + 1 round/Divine Avenger level.

Bonus Feat: The Divine Avenger gains a Bonus Feat at the 3rd, 6th and 9th level.

Ward Against Evil Magic: At 9th level, the Divine Avenger gains SR 5 + class level, but only against [evil] spells and spell-like abilities and the spells and spell-like abilities cast by evil-aligned creatures.

Celestial Aspect (Ex): At 10th level, the Divine Avenger becomes an Outsider, and gains a +2 to Str, +2 to Wis, and +2 to Cha. He may be restored to life on the material plane.

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