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Diplomat (3.5e Prestige Class)
From D&D Wiki
While anyone with ranks in the Diplomacy skill can be an effective negotiator, there are some who have received advanced training in this field. Members of the Diplomat prestige class are professional negotiators, emissaries and ambassadors: they are usually agents of governments, but may be freelance members of an independent "Guild of Mediators" hired by those wishing to resolve disputes. They may also serve as spies, or investigators of politically-sensitive scandals or crimes. NPC Diplomats will usually be Expert/Diplomats (i.e. they advanced in the Expert NPC class before qualifying as Diplomats), but those engaged in clandestine operations are more likely to be Rogues, or even Assassins.
To qualify to become a Diplomat, a character must fulfill all the following criteria:
|Level|| Base Attack
|Special||Spells Per Day|
|1st||+0||+0||+0||+2||Diplomatic Status, Diplomatic Knowledge, Diplomatic Finesse||1||—||—|
Class Skills (6 + Int modifier per level)
All of the following are class features of the Diplomat:
Diplomatic Status: The Diplomat is an official representative of a government or a respected guild. When operating openly, they should be treated with respect by foreign powers and may gain some exemption from local laws (diplomatic immunity).
Diplomatic Knowledge: This works just like Bardic Knowledge (and stacks with it): Diplomats pick up a lot of miscellaneous information from various sources.
Diplomatic Finesse (Ex): Diplomats are skilled in controlling the flow of a conversation, to persuade or to glean knowledge. When engaged in conversation with a subject, Diplomats may add their Diplomat class level to their skill check result when using any Charisma-based social skill (or the Wisdom-based Sense Motive skill).
Spellcasting: Diplomat training includes the use of vaious spells, mostly of an information-gathering or mind-influencing nature. These are arcane spells based on Intelligence. The Diplomat learns and prepares spells just as a Wizard does, maintaining a spellbook. They are subject to the risk of arcane spell failure when casting in armor.
1st Level: Charm Person, Comprehend Languages, Disguise Self, Detect Magic, Detect Poison, Eagle's Splendor, Erase, Message, Undetectable Alignment
2nd Level: Animal Messenger, Calm Emotions, Detect Thoughts, Enthrall, Subtle Casting**, Suggestion, Tongues, Zone of Truth
3rd Level: Charm Monster, Detect Scrying, Dispel Magic, Lesser Mind Blank**, Modify Memory, Secret Page, Sending
- ** = New Spells