Devourer, Witcher Creature (5e Creature)
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Medium undead, unaligned
Final Farewell: Upon the Devourer reaching 5 hp or less, they start to convulse, and 1d4 turns later, they explode, dealing 2d4+2 damage in a five fout radius.
Pummel Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (2d4) blunt damage.
Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Lunge Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 2 (1d4) slashing or piercing damage.
The Devourers resemble a humanoid with a swelled neck and head. They also seem to be missing their outer membrane of skin, and have instead a membrane of muscle in place of it, exposing the muscle underneath, but enough muscle to cover everything and hold it together. The Devourers have a knack for exploding when they sense danger. Stay careful.