Detective (3.5e Class)
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Detective (WIP)[edit]
<img link> |
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By [img src link] |
<-general description->.
Making a Detective[edit]
Abilities: Intelligence is required for a detective to know the area and pick out what doesn't belong. Similarly, a detective must have high wisdom to make correct judgement calls and spot important clues and tracks to solve mysteries. A detective should also have high charisma to get information from people, who are more willing to talk to a friendly face.
Races: Any.
Alignment: Any non chaotic.
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +2 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +3 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +4 | +3 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
5th | +3 | +2 | +4 | +4 | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
6th | +4 | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
7th | +4 | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
8th | +5/+1 | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
9th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
10th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
11th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
12th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
13th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
14th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
15th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
16th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
17th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
18th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
19th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
20th | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-Detectives[edit]
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic Detective[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic Detective Bonus Feat List: <-list of bonus epic feats->.
Elf Detective Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information[edit]
Playing a Detective[edit]
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Detectives in the World[edit]
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Detective Lore[edit]
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
Detectives in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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