Demon Slayer Swordsman (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Demon Slayer Swordsman[edit]

A circle of assorted abominations circles around one cloaked man. A situation considered unfavorable to most. As the man inhales, the air is visibly pulled into his lungs. He reaches for his blade and under the moonlight, it glistens a dark blue tint. Mizu no Kokyuu.. A stream of water trails from his blade as he ducks and dodges around, slicing off the heads of each and every one of his assailants. He stands alone in the bloody field under the moon, as the bodies begin disintegrating.

A Demon Slayer is a person who has dedicated the rest of their life to making every effort to slay any demon they come across. They refine their sword style and increase their power using specific breathing techniques to put their physiology next to those of demons. They wield a katana made of Nichirin, able to deal permanent damage to demons, and are trained in the art of "No Mercy."

Creating a Demon Slayer[edit]

Try to wonder what made you become a Demon Slayer. Was one of your relatives killed by a Demon? Were you born into a family of Demon Slayers? Taken in as a pupil of a powerful Demon Slayer? There are a number of ways of end up as a Demon Slayer, pick one that resonates with you and fills you with the glorious purpose to strive for power.

Quick Build

You can make a Demon Slayer quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution. Second, choose the Soldier background. Third, choose a Nichirin Katana, and the Demon Slayer Uniform.

Class Features

As a Demon Slayer Swordsman you gain the following class features.

Hit Points

Hit Dice: 1d10 per Demon Slayer Swordsman level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demon Slayer Swordsman level after 1st

Proficiencies

Armor: Light Armor
Weapons: Martial Weapons
Tools: Calligrapher's Supplies
Saving Throws: Dexterity, Constitution
Skills: Choose two from History, Insight, Investigation, Perception, Persuasion, and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Nichirin Katana
  • Demon Slayer Uniform
  • If you are using starting wealth, you have 5d4x10 in funds.

Table: The Demon Slayer Swordsman

Level Proficiency
Bonus
Features
1st +2 Total Concentration Breathing, Sense (Optional)
2nd +2 Breathing Style,
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

0.00
(0 votes)

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: